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Cake day: July 2nd, 2023

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  • This works for situations where exact positioning isn’t too important. When want to have AoE spells, move speed, flanking, and battlefield control, it generally because difficult to ensure that the GM and the players have the same picture of the battlefield. Even just drawing it out roughly can help a lot, but pure theatre of the mind really works best when you only care about distance rather than relative positioning and complex battlefield conditions.


  • Mhm, the original guide was written in the context of sneak attack, so I didn’t want to pick anything that was limited to a specific class (other than rogue), but I’ll add that in now the guide is more generalised.

    edit:
    Smog sight is extremely limiting compared to every other option to see through obscurement, to the point I don’t think I’ll bother listing it outside of, like, an appendix if I ever make one of those.

    edit 2: Alright, Murksight and Water Sight added.










  • Eagle0600@yiffit.nettoRPGMemes @ttrpg.networkTasha's alignment
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    9 months ago

    Nah. Evil is where the harm your actions do to other people doesn’t stop you from doing it. Neutral is where you wouldn’t put yourself especially at risk or especially out of your way to help others, but you wouldn’t hurt them either, even if it benefited you. Obviously there’s a spectrum there, most neutral people would do harm to others if they had a gun to their head. Enjoying the harm you do unto others is sadism, which is separate from alignment. A good or neutral person can be a sadist, but their morality will prevent them from hurting others even if they enjoy it. In short, sadism provides a motive (of which there are many others), alignment provides the restriction or lack thereof.

    Tl;dr if order a village slaughtered to take all their stuff, I don’t care how dispassionate or purely self-interested you are, you’re evil. If you murder people because you’re paid to, and don’t much care about the details, you’re evil.