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Cake day: June 13th, 2023

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  • Drathro@dormi.zonetoLinux Gaming@lemmy.mlBest GPU type for Linux gaming PC?
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    10 days ago

    AMD with ray tracing isn’t great. Not as bad as it used to be, but pretty lackluster overall compared to Nvidia (and to a lesser extent Intel’s GPU offerings). Linux ray tracing via Proton is also not as optimized at present, so that can take something “passable” in windows and make it unplayable on an AMD card in Linux. If you get something overkill for the resolution you’re playing at that can somewhat make up the difference.



  • I’m just here to say Bazzite all the way. No clue what that poster meant by breaking issues or problems with rollback… Bazzite is literally designed to be the antithesis of both. The ONLY time I’ve had a problem with it was rebasing my laptop between Silverblue and Bazzite. Technically allowed, but I wouldn’t advise it as that did cause me stability problems. I’d blame Silverblue more than Bazzite in that case, however. A clean Bazzite install has been solid ever since.


  • You seem to be arguing it’s all about the implementation of the phoning home itself- I’m arguing that running the entire executable/binary through a virtual environment likely has far more drastic performance implications than a phone home, regardless of frequency. It probably IS mostly an implementation problem, but I’m more inclined to believe that the implementation of the Denuvo virtual environment is at fault, not just a server call and response delay. **EDIT: Apologies, forgot to include a link- see HERE. Looks like a substantial/measurable difference. Not massive, as measured here, but certainly enough that if your hardware is just barely able to run a game it could easily make or break the entire experience.



  • Possibly dumb question: why not use an Authentik outpost with a reverse proxy to enforce SSO? It wouldn’t be “baked in” so to speak, but it would be fully OIDC and as long as you’re just running it through a web browser. Biggest downside is you’d need 2 logins (one for the outpost and one for the app). I’d assume the sso is specifically for the extra security though, so that shouldn’t be a problem outside of it being a little hassle.







  • Very true. But brute force checking through tons of different settings for each camera you need to configure is not fun. I couldn’t seem to find any kind of “known working configs” database or anything either. Every camera seems to be different in what it expects, outputs, authenticates, etc. Once it’s set up, I agree, maintaining the config is easier. Having all your cameras match in model and firmware version probably makes the whole endeavor MUCH easier.







  • Drathro@dormi.zonetoLinux Gaming@lemmy.mlError Running Balder Gate 3
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    3 months ago

    Are you running it through Lutris? Steam with Proton? That error seems decidedly like a Wine specific problem, which Proton should have ironed out at this stage for this particular game.

    *Unless you’re trying to play on hardware with incomplete Vulkan support. Then it’s a hardware support problem that is unlikely to be fixed in a reasonable timeframe.


  • Ooooh okay. Yeah, I avoided the playstore version. I’m pretty sure I had read somewhere early on that the Playstore version would lack features or otherwise be behind in some ways due to complying with certain Google specific requirements to be allowed on the storefront. Kind of like KDEConnect.