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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I’m like 90% sure the faction quesltines don’t intermingle with the main story. I think they push you towards some similar places, but I went through first playthrough beating Ryujin and leaving the Freestar and Crimson Fleet stuff partially done, and I didn’t even talk to UC Vanguard. Current playthrough, I’ve not touched main story and completed Freestar, Crimson Fleet, and UC Vanguard and haven’t noticed any interference.





  • Seems pretty subjective, I have finished the main quest in precisely one Fallout game, Fallout 3, and it took me years to do so. Not because I was lost in the map or side quests or anything, it just never grabbed me. Fallout 4 was the same, same with New Vegas (the one I probably played the least).

    Maybe I’m just at a far end of the curve tho lol



  • I thought so! There are a lot of little quirks with travel. Usually I get scanned by the Feds landing at New Atlantis, other times I don’t. Sometimes I can jump straight to surface other times I need to go from orbit. Just little things I haven’t paid attention to so I can’t say definitively what the criteria is. But, jumping from the scanner is a way nicer way to do it. I just got in the ha it of traveling from the quest menu because I can go from planet surface -> new system -> planet surface with one action (usually).



  • One of the hidden elements of travel is the scanner; if you travel within a system and can “target” the location via quest marker or the like, you can just travel to it from the pilot seat and land at the location, no menu needed.

    I think there are other caveats, but the number of “different” ways travel can occur makes it hard for me to keep the details straight. It may just be within system, you may be able to grav jump. You may need to have a quest marker there so it “displays” the planet surface location, or you may be able to select from a few “local” options. I just can’t remember what the restrictions are to that method off the top of my head lol






  • You can modify your ships without having any of the shipbuilding stuff I think. You are limited, but you can add cargo space with some penalty to range and mass to help ease it that. Additionally, storage via outpost is cheap. It’s like 3 iron, 2 aluminum, 2 adaptive frames for 250 mass resource storage. Build a couple of those at an outpost and you’re set. If you do a…I don’t remember the name, but a storage link between your ship and containers, you can transfer straight from ship to container without taking it out of cargo. Just mass dump things into storage and be cleared out.

    Alternatively, if you have a lot of credits, Shieldbreaker, a class B ship at New Atlantis, is a wonderful ship. Like 2300 mass stock, and you can add more if needed with minimal penalty.