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Cake day: June 20th, 2023

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  • Buglefingers@lemmy.worldtoScience Memes@mander.xyzJet Fuel
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    3 days ago

    I know the /s but I also want to introduce you to amorphous solids! (Because I like them so now you get to read this lol) https://en.m.wikipedia.org/wiki/Amorphous_solid

    Which is essentially a “solid” structure without a proper crystalline structure. This will cause it to move as a liquid at incredibly slow speeds. Such a glass for instance. Extremely old historical glass can be seen to be thicker at the bottom than the top. Not because it was built this way, but because over hundreds of years it has “poured” down [1].

    *This is a simplified explanation and therefore may not be acutely accurate for sake of simplicity

    TL;DR Some solid stuff is really just super slow liquids. I.E. Glass

    [1]: See link in comment reply. Glass is an amorphous solid but sources say that glass pane construction is the cause of thicker bottoms rather than it’s movement over time.



  • So the amount you are adding is getting smaller with each iteration, 1/4 is smaller than 1/2, however you are still adding 1/4 on top of the 1/2, and those two are combined, closer to “1” than either of them independently correct? (1/2 +1/4 =1/3. 1/3>1/2)

    So if the number gets bigger forever than at some point it will eventually hit “1”, since we already started with “1” the next “1” will be “2”

    I hope I’m explaining it well enough, it’s similar to how 3.33(repeating)x3…=10 (though technically for different reasons)


  • Buglefingers@lemmy.worldtoScience Memes@mander.xyzWitchcraft
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    5 days ago

    I believe starting with 1/1 which equals 1, you are then adding infinitely (fractions) on top of the 1. So 1, then 1 1/2, ect, so the next full integer to be hit (infinitely down the line) would be 2.

    I don’t do high level math so I hope this explanation is correct or intelligible, this is just how I understand it intuitively


  • In the way that language is commonly used, yes. People have been using it wrong for so long “jealous” has effectively become synonymous with “envious”. Even if I dislike and disagree with it being used this way.

    If someone is eating a donut and you say “I’m so jealous [of having the donut]” I’m fairly confident most everyone would understand you mean envious by definition but are using the word jealous to convey that meaning.









  • Coyotes aren’t super big and alone are pretty timid and rarely approach things bigger than it (like an adult human). Though when starving or other certain conditions drive them to approach larger animals or big open space (I.E. in a pack, or rabies), be mightily wairy.

    (This is anecdotal experience only, please take it and reference it as such only)







  • A couple things from the way I understand magic in the universe, the example of fireball: some spells will come with a minimum quanta because in order to make that spell that spell you need to add mana (energy) to a minimum level to give it certain attribute(s). This is why you can always cast at higher level, using way more energy, but not less. There are other fire spells at a lower level, such as [Insert 1st level spell with fire attribute] but it lacks the explosive attribute. The explosive attribute requires way more energy than just creating flames just to acquire so a closer example would be more like, why can’t I make it ice ball? Change the elemental attribute (much easier to change and lower costing. Probably just a restriction of game mechanics than world restriction, but potentially an issue with attribute matching)

    So I regards to the difference between fireball and [Insert 1st level spell with fire attribute] level , you’d start off casting [Insert 1st level spell with fire attribute] and you can increase it’s power until you may as well just spend that energy on the explosive attribute. Though if you didn’t want that explosive attribute you still could cast [Insert 1st level spell with fire attribute] with the same energy as fireball. I’d also assume the value coefficient for spells changes as you scale and the more efficient use of high energy costs would be the high level spells. I.E. you get more value in damage from 5th lvl fireball than 5th level [Insert 1st level spell with fire attribute].

    Another way to imagine it would be like summoning. I cast “summon frog”. I get a frog. Why can I not get a smaller frog? Because this is the size of frogs. But if I add even more energy to it I can add a growth attribute to the spell, so when I cast summon Giant frog, I get a big boi frog. If I try to reduce it, I get a French delicacy rather than a summoned frog. Alternatively I could do, summon tadpole and get something different, and weaker, but still a frog-ish attribute

    Edited for clarity, removed cantrip.