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Cake day: June 30th, 2023

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  • Because our brains interpret colours and shading relative to their surroundings. That specific blue is on the opposite side of the colour wheel from red, so that relative lack of blue can be interpreted by our brains as red.

    Remember that white is all colours present, so white next to white will have more red than white next to blue.

    You’d get a similar effect if you stare at a bright blue version of the can for a while and then look at a blank white page or close your eyes. The after image isn’t the same colour as the thing you were staring at, it’s the inverse of that colour.



  • That’s a part of it. Another part is that it looks for patterns that it can apply in other places, which is how it ends up hallucinating functions that don’t exist and things like that.

    Like it can see that English has the verbs add, sort, and climb. And it will see a bunch of code that has functions like add(x, y) and sort( list ) and might conclude that there must also be a climb( thing ) function because that follows the pattern of functions being verb( objects ). It didn’t know what code is or even verbs for that matter. It could generate text explaining them because such explanations are definitely part of its training, but it understands it in the same way a dictionary understands words or an encyclopedia understands the concepts contained within.


  • Buddahriffic@lemmy.worldtoScience Memes@mander.xyzMythbusters
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    12 days ago

    Yeah, one that I always think of is the see-saw one where a sky diver’s parachute failed so he aimed for a see-saw with a girl sitting on one end which resulted in the girl launched shot upwards and then landing safely on top of a building.

    Their first test used basically a metal plank on a fulcrum and the forces did more to bend the plank than they did to launch the girl and she didn’t get high enough.

    Their second attempt used a see-saw that was built using suspension bridge tech to essentially make it instructable, resulting in fatal forces from the launch. At this point, they called it busted.

    But I see two unrealistic extremes where reality would exist somewhere in the middle where see-saws are designed to not break easily but not to the point of being indestructible and there might be a sweet spot where the forces are high enough to launch girl several stories up but not high enough that she dies from the forces.

    Also, for the bull in a china shop one, I’m guessing that saying resulted from a bull ending up inside a china shop during a running of the bulls event, where stress would be high and there wouldn’t be an easy and obvious path out on the other side, plus maybe a shopkeeper suddenly trying to get it out in a panic. I think that would get the expected result, especially after a few shelves have broken and each step makes more broken sounds.





  • And then at some point, games started saving inside documents. Ok, it makes sense to have game save files in a user area instead of a subfolder in the game install area, but they aren’t documents. Just make a new game saves folder or something like that, don’t just stick all my game save files in the same area, cluttering up my own organization.

    Though I did solve it kinda by just making a new documents subfolder in my documents where I put my actual documents.


  • I hope stealth gets a major rework, at least. Or maybe not stealth itself but how the AI handles interacting with it. No NPC should ever guess that it was just the wind when there’s an arrow sticking out of them or their colleague is lying dead in plain view (or even just doesn’t respond when they call to them).

    They should use strategies and tactics that work against stealth. Patrols (including their own stealth patrols sometimes), roll calls, better lighting, positioning of guards to cut off entrance points, traps (and not just the dungeon traps, but NPCs setting new traps when they suspect stealth, where the trap could be as simple as a trip wire attached to metal rings that will jingle if someone disturbs them), spells that locate nearby people, using senses other than sight and hearing, dark vision. Sometimes stealth missions should be forced to end and come back later because the residents realize someone is trying to sneak around and kill or rob them and go on high alert with effective tools to negate stealth. Just sometimes, sometimes it should work like it does in Skyrim where a guard just doesn’t want to deal with whatever is shooting arrows at him and maybe just yells threats instead of using a stealth counter (just get rid of that memory of a goldfish thing).

    I mean, stealth is fun, but it’s not as fun when every single character I make ends up becoming some kind of a stealth archer because the NPCs are effective at generating opposition to everything but that.






  • Yeah, now that I think of it more, I can’t see a single good reason for a time traveler to show up at this party. Going back in time to prove the existence of time travel to the past has a very good chance of handing control of time travel away to people who can undo your existence without you ever being aware of it.

    Even if you just wanted a conversation with one of the brilliant minds in physics, it would be smarter to pick a random lecture or non-time-travel-themed party.