Sometimes I make video games

Itch.io

  • 1 Post
  • 85 Comments
Joined 1 year ago
cake
Cake day: July 26th, 2023

help-circle

  • I agree that it’d be nice if they depreciated in value like in the days of physical media.

    In those days though, the store only has a certain amount of shelf space. So in that sense it makes sense that they depreciated because a new game is always going to have a higher perceived value.

    Digital storefronts don’t have that problem. The game can be shared infinitely without accruing a ton of publishing costs. There’s always more shelf space.

    In this sense, there’s no financial motivation to depreciate. And we all know the social responsibility of big companies will be to only do what they’re forced to do.

    We often feel games ought to depreciate because that’s how it’s always been. But just because that’s how it’s always been doesn’t mean that’s how it always will be.

    Battlefield is an interesting case though where each game in the franchise is highly derivative of the previous game. So if each new game is essentially an upgrade of the previous one, then I’d agree that there should be an expectation that the older version is less expensive.

    The same could be said about many of the giant titles. Call of Duty, Assassin’s Creed, and most major sports games come to mind.

    One final thing to think of is that many games have continuing development. It’s basically the early access model (a whole other can of worms), and you could argue that many of these games appreciate in value. Some notables have - Factorio comes to mind.

    I don’t think Battlefield 2042 falls into that category though


  • Discounts on games creates a sense of urgency in the buyer, as most discounts are temporary. Since discounts are often shown on the front page of a storefront, it gets a lot of eyeballs on it. If someone’s wishlisted the game then they’ll even usually get a direct notification.

    Another way to look at it is that the game is always available at the full price. But if you’re a patient gamer then you can expect to get a lower price eventually.

    Depending on how much discretionary income you have, you might be forced to wait for a sale. Or the difference in price might be no object to you. Or you may have to hoist the black flag.

    Something else to consider is that the perceived value of the game differs from buyer to buyer. If I’m a big fan of a niche genre, I might be willing to spend more on a weird game than the average user. A $30 game might be worth it for me, but you might only think it’s worth $20

    And more to that point, it’s extremely difficult to nail down the exact value of a game. What honestly separates a $12 game from a $15 game when they both offer a unique experience?

    Anyway, all this to say, I don’t think having sales on games is strictly a predatory thing. Sometimes a discount is the only way you’ll get eyeballs on your game, or a way to reach more of the market that wouldn’t have otherwise bought your game.

    I do agree that modern AAA prices are out there. I don’t pay very much for games now, and usually AAA prices me right out of the market












  • The friggin’ dogs in Resident Evil.

    I have a kind of funny story about that. I was too young to be playing RE when it came out, but that didn’t stop me from sneaking it out of my dad’s collection of grownup games to try it anyway.

    So there’s this well known jump scare, probably in the first fifteen minutes as you say where you’re running down a hallway and suddenly some dogs jump through these glass windows. I screamed, fumbled the controller, and was eaten by dogs. Might have been the first jump scare of my life.

    So I hadn’t hit a save point, so you have to start the game over. So I decide to just leave the mansion through the front door instead of going out that way. And you get a cutscene where a dog jumps through the door and you have to wrestle it away.

    I still haven’t played the game since.

    But my wife and I are a big fan of the series, so eventually we decided to marathon them on the condition that she plays RE1. She’s playing the remake and goes into the room where the dogs jump through the windows and I’m holding my breath waiting for it to happen. Only it doesn’t.

    So I’m a little disappointed, but I figure it’s a remake so maybe they’re switching things up a bit and going to put the jump scare somewhere else in the mansion.

    Sooner or later you have to backtrack through that corridor though, and on like the third time going through this “safe” corridor the dogs jump through the window. She screams, fumbles the controller, and is eaten by dogs.

    Seven-year-old me was vindicated that my adult wife also got punked and I’m not alone.



  • Well, I’m not a psychologist, so I suppose my interpretation might not be correct - the irony mounts.

    But from the graphs you shared, it looks to me like the only people who underestimated themselves were the top performers. And from what I know firsthand with imposter syndrome, a competent person underestimates themselves.

    I used hyperbole for effect, so I don’t think that if you believe you have zero competence in something because you actually have zero competence means that you’re secretly good at something. If you know nothing about plumbing, don’t try to install a toilet.

    But if you’re working in the software factory then you don’t actually have zero competence, you probably have formal education and some experience. Having that feeling that you might not be good enough is a sign that you’re on the right track.


  • I felt like that early in my career. I used to think that being a rockstar developer was a good thing, and I’d be happy to describe myself as one.

    The thing is, a lot of rockstars are really just churning out heaps of unmaintainable code. They think they have a high degree of proficiency, they’re confident in their competence, but there’s a disconnect between what they think and what they produce.

    It can be a sign of personal improvement to question yourself when you think you’re doing great. We owe it to ourselves to ask ourselves critically if we can be doing better. Because if we don’t, and we just assume we’re awesome, then we’ll happily churn out sub-awesome cruft.

    The insidious thing is that self-criticism leads to self-doubt, and imposter syndrome can be quite paralyzing. But if you learn to control your criticism instead of allowing your criticism to control you, you can achieve higher heights than rockstardom.


  • Based on what I know of Imposter Syndrome and the Dunning-Kruger effect, it seems you’re at your most competent when you feel like you’re at your least.

    So if you’re feeling badly because you feel like you don’t know enough to do your job, take some time to remind yourself that other people who appear to be confident have no idea what they’re doing.

    It’s fake-it-till-you-make-it all the way down.