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Cake day: July 11th, 2023

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  • Open a new blender project. From the drop down menus along the top, Select open, import, import STL, then find your first stl in the file explorer. Repeat this to import the second stl. Drag and rotate both objects until they’re lined up how you want them. Select both stls at the same time. Right click and select “merge”. Then in the drop down menus, find export, export as STL. Save it as your new STL. Open this new stl in your preferred slicer program, and you’re good to go!




  • Appreciate that dwarf fortress is an 18 year old game. They first released it in 2006 and even then the interface was clunky and never a priority. It is a dwarf simulation engine first and an interactive game second.

    RimWorld owes its existence to Dwarf Fortress the way Halo owes its existence to Doom, or World of Warcraft owes its existence to RuneScape. Dwarf Fortress is the precursor for all games like RimWorld. So comparing their interfaces will always set Dwarf Fortress up to lose, just like if you compared the controls in Halo against the original Doom. I think you have to approach Dwarf Fortress more like playing a piece of gaming history, and a look into the world of a very interesting human, Tarn Adams, rather than a modern game competing against modern titles.



  • Boinkage@lemmy.worldto3DPrinting@lemmy.world[Solved] Help wanted
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    5 months ago

    Have you looked up settings for this new resin? Or run calibration test prints with it? If you’re using the settings for the old resin with a different kind of resin it won’t be right. It looks like your exposure time is too low, the resin isn’t being cured enough at each layer so it’s not adhering. Bump up the exposure time a lot and see if anything comes out. Also bump support thickness and connection thickness up. You can see the supports not even making full connection with that spear in the photo.