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Cake day: January 23rd, 2024

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  • Well, off the top of my head, the main issues are going to be the sleds, the rails and how much they allow to reduce the mass of the plane itself.

    Accelerating the sled with something other than the vehicle’s main engines makes the most sense. Otherwise you’ve just overcomplicated a runway and end up back in the pit of spaceplane-style SSTOs. So assuming they’re gonna boost the sled, how? I don’t think liquid engines have the yeet to get up to a worthwhile speed on the rather short rail. Solid boosters? They have yeet, but once you’ve lit them, you can’t really turn them off and that leaves you with woefully few abort options between ignition and launch. Electromagnetic? Getting enough yeet is a matter of enough (and big enough) capacitors, but the rail erosion is going to be worse from the sheer waste heat. And any attempt at recovery of the sleds will require the rails to be extended to decelerate them. Cause you’ll want to get the vehicle going as fast as possible, within the limits of what the structure and payload (alive or inert) can handle. But once you’ve done that, you’re not gonna hard stop the sled and reasonably expect to recover anything but twisted metal and composites.

    The other question is how much is it gonna help in reducing the vehicle’s mass? The friction from doing even Mach 1 near sea level means the vehicle has to be reinforced to handle it, maybe even require active cooling of the hull. So that’s going to cut into whatever extra payload mass they’d get from the launch speed. And the vehicle’s engines will still need to work damn hard to climb up the well, in which case low Mach numbers aren’t going to do much and might actually be counterproductive thanks to the high drag.

    My most insane, pie in the sky, they’ll-never-try-this idea? The rail is angled up a mountainside at about a 45 degree angle. Electromagnetically accelerated, it’s basically a huge Gauss cannon and the sled yeets off with a 4g acceleration. By the time it reaches the end, it’s going at about Mach 1.5, at an altitude of 2-3km, at which point the vehicle lights its engines and disconnects from the sled (Spinlaunch has shown that fraction of a second precise release is possible). The plane continues to ascend, the sled just fucking runs off the rail and coasts to peak altitude, then deploys parachutes to descend back to the ground. But this is an entirely unreasonable idea. Construction and maintenance would be ludicrously complicated and harried by environmental concerns. The energy required would probably be comparable to that of a small town. There’s way too much risk of the sled colliding with the plane at the end of the rail, not to mention the parachute descent. On the other hand, goddamn, it would be awesome!

    The skepticism is reasonable. The theoretical principles are sound and there’s a lot of math (done by actual scientists and engineers, as well as sci-fi writers) to show that, in some form, it would work. But this is a huge undertaking that’s never really been tried before, so no one really knows how difficult (and expensive) building and operating it is going to be. Honestly, I expect this to fall apart before they begin high altitude suborbital tests of the rail launch system. On the other hand, it’s such wonderful sci-fi shit that I can’t help but root for them. If they can secure the funding to continue developing this, it’s gonna be fascinating!


  • The rail launch is going to be interesting. Presumably, the sled is separately accelerated, to give the vehicle a little kick and save propellant. It won’t be much, even a 4g acceleration would only get it up to roughly Mach 1.5 before it runs out of rail, but it’s not nothing either. And unless the sleds are single-use, they’ll need to decelerate them somehow.

    But man, bring it on! The premise of initially accelerating a vehicle on a rail or launch loop, before the vehicle’s own engines kick in, is probably the closest we can get to SSTO from Earth. At least without using nuclear propulsion.


  • Admittedly, I’m not up to date on how the preparation is going, but a Space News article from last month claims they’re still looking good for the launch window. Blue may have hoped that ESCAPADE wouldn’t be the very first launch, but that ship has sailed. Wouldn’t count them out just yet, not until some critical failure lifts its ugly head. But for my money, the most likely, and most disappointing, outcome is that they scrub due to technical problems and end up missing the window. First launches rarely go off without a hitch. Still gonna be rooting for them and watching whatever stream is available.



  • I suppose I’m somewhat fortunate to have been a poor bastard for most of my life. 25fps with moldy potato settings was just fine, as long as the game didn’t crash or deep fry the CPU, so I’m not as sensitive to the occasional drop below 60fps and don’t feel slighted when I have to turn some settings down. Though I can understand being incensed when you’ve poured thousands into a bleeding-edge gaming rig that’s supposed to handle anything at 4k, maxed out and a stable 120fps and it’s the game itself dragging your experience down.

    But the stutters weren’t the only problem people reported early on. There were cries of the game being unplayable, on account of endless bugs, visual glitches and repeated hard crashes. Worst I got was the normal mapping on Cal’s face getting real weird in certain lighting conditions. That’s hardly game-breaking.