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Cake day: January 23rd, 2024

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  • Admittedly, I’m not up to date on how the preparation is going, but a Space News article from last month claims they’re still looking good for the launch window. Blue may have hoped that ESCAPADE wouldn’t be the very first launch, but that ship has sailed. Wouldn’t count them out just yet, not until some critical failure lifts its ugly head. But for my money, the most likely, and most disappointing, outcome is that they scrub due to technical problems and end up missing the window. First launches rarely go off without a hitch. Still gonna be rooting for them and watching whatever stream is available.



  • I suppose I’m somewhat fortunate to have been a poor bastard for most of my life. 25fps with moldy potato settings was just fine, as long as the game didn’t crash or deep fry the CPU, so I’m not as sensitive to the occasional drop below 60fps and don’t feel slighted when I have to turn some settings down. Though I can understand being incensed when you’ve poured thousands into a bleeding-edge gaming rig that’s supposed to handle anything at 4k, maxed out and a stable 120fps and it’s the game itself dragging your experience down.

    But the stutters weren’t the only problem people reported early on. There were cries of the game being unplayable, on account of endless bugs, visual glitches and repeated hard crashes. Worst I got was the normal mapping on Cal’s face getting real weird in certain lighting conditions. That’s hardly game-breaking.