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Joined 1 year ago
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Cake day: August 4th, 2023

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  • It’s objectively not. It was great back when Oblivion came out

    It objectively is for their use case. What do you want them to do? Switch to Unreal? Switch to Unity? Switch to any other pre-built engine? They can’t, none of those will work for their use case without major modification.

    Want them to create an entirely new engine from scratch? I mean, they could do that, but that would involve throwing away 20 years of innovation and experience on this product and would delay any projects massively.

    Want them to massively update their engine? They just did with Starfield’s Creation Engine 2.0, which fixed or improved 90% of their engine issues and is a massive overhaul of their original engine.

    This is a company that recently sold for several billion dollars, they’ve undoubtedly had a team investigating what they could to do their engine for at least a decade, and they’ve decided that this path is the only realistic one for them.

    But I’m sure you know better than the large team that does this for a living. /s


  • It would be pretty much a copy/paste fix in the engine. They have just opted not to.

    You either misunderstood the comment you’re replying to or don’t know how the unofficial patch works or both.

    99% of what the Unnofficial patch fixes have absolutely nothing to do with the engine. For example, we’ll use the Skyrim Unnoficial Patch, easily the biggest and most popular. It fixes literally nothing in the engine, it fixes certain models not having textures wrapped correctly, it fixes certain meshes or textures having small errors like clipping, it adds a new flag for a town that didn’t have a flag in the original for some reason, the absolute closest it gets to an “engine fix” is fixes for different scripts that sometimes fire incorrectly.

    Literally none of these are engine issues or fixes. Sure, they definitely should’ve fixed them before releasing the game, but it’s not like these are engine issues that have somehow persisted for 20 years. They’re very small bugs with models, textures, and scripts, which are all individual game issues, not engine issues.