Linux server admin, MySQL/TSQL database admin, Python programmer, Linux gaming enthusiast and a forever GM.

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Cake day: June 8th, 2023

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  • Barbarian@sh.itjust.workstoParadox Games@lemmy.worldVictoria 3 warfare
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    3 months ago

    History is full of examples of small forces outsmarting and outmaneuvering larger forces.

    Yes, but not every war forever for whichever nation the player is piloting. Once you’ve “solved” combat in a game like this, then suddenly every general for the rest of history for every nation you ever play is a super-genius, which feels pretty ridiculous and gamey.

    It is a geopolitical simulator

    Yes. Completely agree. Micro-managing individual battalions doesn’t fit very cleanly into a game about geopolitics. War is a part of it, but not at that granular a level. To take this into hyperbolic extremes to illustrate a point, just because a game includes warfare doesn’t mean it has to have a first person shooter segment.


  • Everyone’s entitled to their opinion, so I’m not going to say you’re right or wrong, and if this is the deal-breaker for you then no skin off my nose.

    With all that said, I heavily disagree with you. The game on launch was an unplayable mess, yes, but that wasn’t to do with the overall concept of the combat system.

    Combat in V3 should be decided by technology level, logistics, the general’s skill and numbers. The combat system does this. Manually moving around units to exploit the AI does not help the verisimilitude of the simulation. Conversely, if you aren’t exploiting the AI, then it’s just busywork that can be automated… which they did. This is not a game where player skill expression in terms of unit placement makes sense.


  • is the warfare still broken

    No

    reworked it to include proper units

    Also no.

    The reasons that V3’s combat was broken wasn’t actually due to no units to micromanage. It was due to:

    • Front splits & merges breaking frontlines (in most cases sending everyone home, so you’d have to redo them),

    • No real decisions to make in terms of army composition and extra supplies

    • 1 battle at a time per frontline, regardless of how large the front was (Russia Vs China? Enjoy a 10 year war due to that issue)

    • No ability to designate a priority target for your military

    All of these issues and more have been fixed. V3 is not a game about warfare, it’s a game about industry and the social changes that industrialization brings. Micro-managing a war would be outside the scope of the game. Micro-managing the exact inputs, with more supplies stressing your economy and national expenditure for more combat power if/when you go to war is exactly inside the scope.

    I will die on this hill, damnit.




  • Btw, After staring at it for a while I can kinda switch between red and white at will. Anyone else?

    No, that doesn’t seem to work for me, but after messing with zooming in, I can absolutely see it’s white if I’m all the way zoomed in on the black and white pixels in the can, and then as I slowly zoom out, there’s a specific moment when there’s enough of the surrounding blue that the can suddenly turns red.

    The can remains black and white in my perception as long as I’m sufficiently zoomed in on it without the background. It’s a pretty neat effect.



  • I’m no expert, but I did watch a minidocumentary that explained that these best by dates are mostly arbitrary aside from perishable foods.

    For some products they’ll have taste testers rate the same product packaged at different times from 1-10 with 10 being factory fresh, and when it drops below an average of 7, that’s the date they put on the packaging