Creator of LULs (a script which helps links to point to your instance)

Come say hi here or over at https://twitch.tv/AzzuriteTV :) I like getting to know more people :)

Play games with me: https://steamcommunity.com/id/azzu

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Joined 1 year ago
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Cake day: June 29th, 2023

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  • If I have absolutely nothing prepared, like I don’t even know anything about the world or the situation the players are in, then I reschedule session 1 ;)

    You almost never have nothing prepared. If I didn’t prepare for a session, it just means whatever was there gets built upon in a more rudimentary way, areas have less detail, characters are more rough, no nice maps, but otherwise everything is exactly the same. The stuff you do in preparation just means that the session will be better. If you don’t prepare, you’ll essentially just do “preparation” on the fly and it’s called improvisation. You don’t do drafts and discard them for something better, you just always go for the first thing that comes to mind.

    So idk, for me, not preparing for a session is pretty simple, I just do everything the same just in less time.








  • I’m not an expert in formal languages at all… But when I read your question, I was like “really?”

    I mean yeah, when we talk about a program’s purpose we don’t often say “it verifies an input”. But what is verifying an input really? Deciding if a statement is true or false. And if you really want to, you can deconstruct almost anything any program does into components of that.

    Should this UI element be displayed? Input: page visit, user, users preferences. Output: reject/confirm. Should the UI element be red? Should it be green?

    And so on and so on for literally everything. Yeah, formal language theory is not strictly required for doing that, but it still is the foundation that is abstracted away. Same as you don’t need to know about the theory behind mathematical operations and classes and sets to do 1+1.


  • Azzu@lemm.eetoScience Memes@mander.xyzzzz
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    3 months ago

    Your nerves are responsible for making your muscles move. Blood only keeps them alive, and it takes quite a while for lack of blood to actually matter. A rule for tourniquets in medicine is 4 hours if you want to keep your limb without permanent damage.

    A good indicator if blood flow was actually cut off is if your limb is extremely pale (within just 1 or 2 minutes) or later goes blue. But if your nerves are unblocked, you can still move your limb for quite a while even without blood flow. Usually though, if blood is cut off, nerves also are.






  • Usually, unless there’s a specific reason to rewrite a project in another language (like performance, maintainability requirements, skillsets of available developers, dead ecosystem, etc) I wouldn’t do it. Java is perfectly suited for your goal of “least amount of setup required for future contributors” and many contributors will know Java well.

    In general, it is much much easier to make existing code readable than to create new code already readable while maintaining the same feature set. So if you have a problem with FLTK, I would just switch to another GUI library. In the process of changing your code, you’ll actually start to understand how to separate layers of concern. Because theoretically, if your code were set up properly, it should be relatively easy to replace GUI libraries. It is likely not set up properly with lots of interdependency between UI concerns and application logic.

    Netbeans is also a pretty terrible IDE imo. With an open source project, you can apply for the open source license of intelliJ, which is the gold standard.

    That being said. If you really don’t want to use Java anymore just to learn something new, I would suggest a JVM language that can even use Java dependencies, like Kotlin or Clojure. Especially Clojure will teach you a lot of new things that will make you more productive as a programmer. However, every language will come with tooling-related quirks, it will be impossible for you to find a language that doesn’t have any problems at all like you describe. Why do you think there are so many languages in the first place? Because people didn’t like something about the other ones, often also tooling related.