No and if I remember Unreal Marketplace License coreectly, that be also breaking the license.
No and if I remember Unreal Marketplace License coreectly, that be also breaking the license.
Github/Gitlab/Gitea per repo and project issues?
There is! Sometimes a bit buggy as it stops downloading files, but restarting it resumes the download:
What do you think of the way Subnautica did it during development with the feedback button?
I think most devs do not bother with this despite being quite trivial to implement. This inspires me to create an Unreal Engine plugin that allows the devs to easily implement it and for the player to easily use it.
I really love the project structure of C++. I know that it is an archaic design developed like this due to lack of resources, but I find packages extremely offputting.
The first reason is that splitting declaration and implementation across files makes it easier to figure out what something does.
Second reason is that I feel that I have more control over libraries and packages that have to be manually added to a project rather than using a package manager.
Third, I feel like modern languages iterate over too many versions too fast. C++ has version releases too, but I feel that versioning is handled better from time, compatibility and stability point of view.
That would be great. We should make it.
Professionally: Unreal Engine 5 Hobby: Godot and Unreal Engine 5
Godot is fun, quick and small. Unreal is powerful, bulky and big.