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Joined 2 years ago
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Cake day: June 6th, 2023

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  • AngryMob@lemmy.onetocats@lemmy.worldFeline asthma
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    2 months ago

    Also have asthmatic cat, all of these non-medicine steps are great tips for cleaner air and they truly do help. Some more: vacuum/wash pet furniture, pine pellet litter instead of clay, swap dryer sheets for unscented balls, don’t burn candles, keep windows shut during bad days, brush your cat to help with excess fur and dander.

    Basically the goal is to reduce any and all irritants you can think of, some tips obviously are more expensive or time consuming than others. Start where you can, even the small stuff helps.




  • AngryMob@lemmy.onetoScience Memes@mander.xyzAnon questions our energy sector
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    3 months ago

    Those same countries that found space for all the rest of their industrial waste?

    Nuclear waste has a tiny footprint. Fence off a couple square km for security, dig a small but deep hole, and there ya go.

    Obviously oversimplifying, but the point is that nuclear waste is a tiny issue. The entire world’s waste could be stored in a single warehouse if we wanted to (we don’t).


  • Ray tracing is not a fad though, and reducing it to just reflections is ignorant. Reflections, shadows, bounce lighting/global illumination, etc. all get noticeable bumps in quality. They are definitely more subtle than previous bumps from new techniques because those old techniques have gotten so damn good. But at the same time, those previous techniques have reached their limits and have unfixable problems. Whether that is occlusion artifacts in reflections, light leaking from global illumination, non-interactive baked lighting, shadows with uncanny resolution and no penumbra, hacky ambient occlusion, etc. etc… the problems are all minor, sure, but they are there, noticable, and devs want to keep pushing.

    And this is ignoring the benefits on the dev side as well. No more annoying rasterized light placement. And pulling your hair out trying to hack the engine to get the look youre after. “It just works” is an unfortunate comment but holds a lot of truth. Even non realistic looking games will use more and more ray tracing as time goes on because of that. And eventually every device and card will have performance for a full suite of effects. Its an inevitability, not a fad.




  • May as well embrace the weird, cuz we dont orbit in exactly 365 days anyway. So theres gonna be leap year type adjustments anyway.

    1 odd day from 13x28 is the perfect excuse for a new holiday too. And avoids having to figure out is it a weekday or not. It gets to be neither, a unique special holiday not tied to religion, nationality, culture, politics, etc (though many oppose it for reasons within those topics).


  • Art style, fidelity, and realism are all somewhat separate. Yeah a good art style can make a game timeless. There are countless examples of that. But it doesnt mean that realistic looking games cant have a great art style. I think cohesion is a huge part of what people mean by “art style”. Realistic looking games that focus on having a cohesive look can also be fairly timeless. They may not compete with today’s fidelity (resolution, technology, etc), but Assassin’s Creed, various Battlefield games, Crysis 1, and plenty more all look great if you look at them today.

    Theres also the concept of somwthing not realistic, but high fidelity. Minecraft RTX is simply amazing. Taking that already timeless art style and increasing the fidelity doesn’t suddenly remove the timeless factor, and i love that. I want more of that. Even if it means i need a fairly beefy gpu for such simple graphics otherwise.