Lol, no one’s putting a gun to people’s heads to make them act bigoted. If your response to being accused of racism is “Oh, yeah? I’ll show you racism!” then you’re just showing your true colors.
Lol, no one’s putting a gun to people’s heads to make them act bigoted. If your response to being accused of racism is “Oh, yeah? I’ll show you racism!” then you’re just showing your true colors.
Loria is a game from 2018 that is very obviously inspired by Warcraft 2. I remember enjoying my playthrough.
It’s important to note that DC have denied that Willingham can do this, so the first person who tries to take advantage is going to get sued. That alone is probably enough to scare off most people, regardless of who is technically in the right. We’ll see how this goes.
The point of putting a property in the public domain is precisely so anyone can do whatever they want with it. The basic idea is that all creators draw on their wider culture for ideas, and therefore all creative works belong, in part, to the wider culture, and need to be turned over eventually. The fact that Willingham uses so many public domain characters in his comics is itself a good illustration of how this works. Two of his main characters are Snow White and the Big Bad Wolf (among many other fairy tale characters). They eventually get married. Are you concerned about preserving the “spirit” of those original stories, which Willingham freely reinterprets? I doubt it, and you shouldn’t be. We all, as a culture, own those characters and can use them however we want. What this decision means is that the same now applies to Willingham’s specific versions. I have immense respect for the man for making a principled decision.
As for how it damages DC, it doesn’t do anything directly. They can still make and sell whatever they want, same as before. It’s just that now they have competition, because other people can also make and sell Fables books. Assuming DC loses the inevitable legal battle, at any rate.
Oh, thanks for the tip. That would have been frustrating to run into
Dead Space 1, the original. I recently realized I own it on the EA account I forgot having made and figured I’d take a look. I’m partway through chapter 3 now. The game really shows its age graphically, the ragdoll physics on the many corpses lying around keeps glitching out, and if the game is actually trying to be horrifying I feel a touch more subtlety would have been called for. It often feels more like a haunted house than something that’s supposed to seem like a real place.
That being said, the combat is satisfyingly visceral (the gimmick of focusing on cutting off limbs was a very good idea), and tech limitations aside both the art direction and sound design are very solid. The times the game actually manages to be unnerving is almost always due to the tension of hearing the monsters in the walls but not being able to pinpoint its location.
Overall, I’m not exactly in love with it but I’ll probably play it all the way through.
To me, a perfect score doesn’t (or shouldn’t) mean a game is literally perfect. It means “I recommend this game without reservation. Everyone with the slightest interest in the genre should play it.”
Granted, even by that standard a lot of these perfect scores are pretty questionable
As a super casual player, I’m mostly enjoying the spectacle of the campaign. Coming from rts like age of Empires 2, which has a sometimes pretty strict population cap in it’s missions (and also medieval technology), being able to build up an unlimited army of giant tanks and mecha is pretty fun. Maybe that loses its novelty at some point. Speaking of novelties, the fmv cutscenes are an interesting choice. I realize they were a fad when the original game was released, but I respect that they decided to preserve that portion of the series’ identity.
The use of only one resource is strange. It feels like there are only a couple places on the map (the tiberium fields) that actually matter, and the rest is just empty space. I haven’t seen what the multi-player maps look like, maybe they add neutral buildings or something to give the players something to fight over. They’ve been a couple of those so far.
My opinion is also heavily influenced by the fact that the game is from the time before all the modern bullshit with microtransactions and stuff. Like, I paid for a game, and I received an actually complete game that doesn’t try to sell me a bunch more stuff. Wild. Having just moved on from Immortals: Fenyx Rising, which really suffered from being a Ubisoft game despite its charming setting and characters really drives that point home.
Command and Conquer 3. I’m not very familiar with the series but I’m enjoying it, at least now that I figured out why the campaign was so hard. Apparently they patched the game balance after release with multi-player in mind and didn’t consider the consequences for single-player. So after a small mod to restore the original resource gather rates, the game is a great time.
Fwiw, it is absolutely possible to save your whole family in Papers Please. First time players aren’t necessarily expected to manage it, though, so you’re not wrong about losing family members being the intended experience. It’s definitely a game that tries to be “engaging” rather than " fun". I enjoyed it a lot back in college, but who knows how I’d feel now that I have a full-time job.
Also, blowing up the dark ones is canonically a bad idea. It’s a representation of humanity’s tendency to react with irrational fear and violence against things we don’t understand. If it seems foolish to you, congrats, you understand the point of the story.
The nosalises were added to the game because shooter games need generic enemies to shoot. They don’t exist in the books, so the actual plot doesn’t mention them.
Wait, fallout 4 didn’t do the ending slideshow? That’s an iconic part of the series! I’m so glad I stopped buying Bethesda games.