• 0 Posts
  • 31 Comments
Joined 11 months ago
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Cake day: August 26th, 2023

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  • Agrivar@lemmy.worldtoScience Memes@mander.xyzSpearmint
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    4 months ago

    You are NOT kidding!

    I’ve got a stubborn patch of mint growing in a big ceramic pot with an endangered dune cactus, and they get left to fend for themselves 24/7-365 outdoors at a beach cottage… in New England!

    Both plants have thrived in their pot for nearly two decades now!






  • Agrivar@lemmy.worldtoStarfield@lemmy.zipships
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    8 months ago

    Can’t believe you’re being downvoted for telling the truth! EVERY ship you can buy from an in-game vendor is pure trash compared to what you can build for yourself. At the very least, you’re going to need to upgrade most of the core parts.




  • Agrivar@lemmy.worldtoStarfield@lemmy.zipStarfield QOL + more Wishlist
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    9 months ago

    I’ve been jotting down notes for when the Creation Kit becomes available, but I may as well add them to this post - maybe someone more talented than I will tackle some of my ideas faster!

    1. Ship landing on pads changed to orient the bay door towards the city/settlement/whatever. The pads are round, why must my rear-entry ship park nose-in?

    2. Make the headlamp-looking thing on the Settlers Hat able to light up the way helmet lights do.

    3. More shipboard controls from inside - for example: the ability to disable the artificial gravity (as per Cora Coe’s request) so we can play in zero-G.

    4. Option to automatically EQUIP and UNEQUIP suit/helm in safe environments.

    5. Visible holstered pistols.

    6. Landing a ship never auto-ejects you to the planet’s surface.

    7. Some way to upgrade suit environment protections so that they actually function. I want to amble around a frozen wasteland without getting frostbite and hypothermia!!

    8. Ship subsystem power controls available BEFORE liftoff.

    9. Ability to assign specific crew to specific habs/stations - possibly for a (minor) related buff, but also to give that crew member a part of the ship to gravitate towards. Perhaps this will lead to less instances of the entire crew loitering in my captain’s quarters?

    10. Scan jammer should still give a 50% chance to avoid detection of contraband aboard ship but not in cargo! SO many times I’ve warped into a system with like one bottle of Aurora on my person…