If I was a player in this game I would stop going. It punishes committed players to put them at the mercy of the uncommitted.
Reader of Fantasy books. GM of TTRPGs. User of Open Source Software.
- 1 Post
- 21 Comments
Adrius@ttrpg.networkto RPGMemes @ttrpg.network•"So what games are people running in your shop?"3·3 months agoI’ll send you an update once it’s done. My group rotates GMs and systems but within a few months I’ll have them doing Gradient Descent.
Adrius@ttrpg.networkto RPGMemes @ttrpg.network•"So what games are people running in your shop?"4·3 months agoI’m prepping a one-shot with Fangelsehala and a longer campaign with Mothership.
Adrius@ttrpg.networkto rpg@ttrpg.network•If you were playing an RPG with a Chaplain class, what are some abilities you would expect to have?3·3 months agoThey’d need to be able to boost our morale with the litanies of hate. I did play in the Deathwatch RPG though which has a Chaplain class.
The worst part of this is the “This is part of the story”
Sounds horrible tbh. A big part of the hobby is meeting new friends. This sounds like a good way to become socially isolated and depressed.
In my personal experience that’s much more difficult
If this happens, the RPG is too complex for that player. Play a simpler system.
Adrius@ttrpg.networkto rpg@ttrpg.network•DMs, what obscure lore have your players not discovered?4·3 months agoI ran a game of “Index Card RPG” with the setting “Blood & Snow”. The setting includes an adventure seed where Cavemen have to search for ancient relic pillars every generation to stop an Ice Age. I never told my players, but in my mind we were playing a Warhammer 40k game and this was a world a space marine chapter used to recruit those who were strong enough.
B/X is good. When characters have d6 hp and it’s instant death at 0 the combat becomes way more serious and tense.
If you’re going to die, better to die on the main quest. I avoid side quest distractions.
A west marches style campaign in the 40k setting. My first thoughts for this would be either the players are rogue traders or they’re a bunch of hive scum and have different gangs as factions.
The best lore is lore made at the table with the players. The rest is just gm inspiration.
Adrius@ttrpg.networkto rpg@ttrpg.network•Your DnD Party is Too Big [the maths of scheduling]6·4 months agoI still play even if 2+ can’t make it. It will depend on your group but my group of 6 has 2 very flaky players.
Adrius@ttrpg.networkto rpg@ttrpg.network•Your DnD Party is Too Big [the maths of scheduling]20·4 months agoThe problem only happens when a group feels they need to delay if someone can’t make it. As a GM I have a set day/time and play without the missing players.
Adrius@ttrpg.networkOPto rpg@ttrpg.network•Drivethru RPG raises Print-on-demand prices starting April 1st2·4 months agoIt’s worse than that. The original announcements said a 75% increase but the math didn’t add up. I’d just be aware that soon prices will likely increase.
The first system I played was the D&D Next playtest but the first rpg product I bought was the Shadowrun 5e corerulebook. I never actually played it and it seems too complicated for my tastes now but I still have the book.
Adrius@ttrpg.networkto rpg@ttrpg.network•Which system new to you are you aiming to play in 2025?1·5 months ago3:16 and Mothership as a Gm. Always eager to try whatever else people in my group want to run.
Adrius@ttrpg.networkto RPGMemes @ttrpg.network•So... how's everyone else's session prep going?2·5 months agoIf you’re running a sandbox, you just need to review a bit ahead of the party in the various dungeons.
I’ve moved away from the kind of game that has a planned plot and requires players to know a lot of rules. Many players put in as little effort as possible, to the point of not reading rules and not giving notice of a failure to show.
If you feel you need to invest in characters I’d advise only doing it for players who consistently show up.