Gotta love DRM that makes paid versions of games worse than pirated stuff.

  • TwilightVulpine@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    COO says coming benchmarks will show anti-piracy tech has no performance impact.

    They do decryption and network calls during runtime. Computers are not magic, you cannot do additional processing, call on external resources and not have a performance impact. I will never trust when they say this, not once ever. They have a vested interest in convincing people of this even if it’s simply not possible.

    • jarfil@beehaw.org
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      Well… modern computers have crypto accelerating instructions, and games rarely use all the cores to their full potential, offloading as much as they can to the GPU instead, while network traffic is relatively minimal, so it is possible to run a lot of stuff on the same computer without impacting the performance of the game itself.

      That doesn’t fix the rest of the problems, though.

      • TwilightVulpine@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Sure if the person’s PC is well beyond what is required they won’t notice it, but I’ve played on old and underpowered PCs with bad internet connections enough not to assume that there will be always plentiful resources to spare.