Well even if it’s offline it can “die” for me since we are talking about having a game that I can play all the time, and being offline usually means it has an end which I can only reach so many times before it gets boring.
In theory that’s what roguelikes or dungeon crawlers are for, but they either try too hard to be complex or give no time to idle/rest for a while (to not lose the flow of the battle), also roguelikes sort of make me feel uneasy because even if you can play like a god, it’s the RNG that decides if you have a chance at winning or not.
Online games can die in that way as well, so I don’t really see your argument. If it’s continued updates - then single-player (or self hosted) games can still get those (just as they can be pulled for online-only ones).
If it’s other players that keep you going - then look to games which support LAN or self-hosted servers. Then at least when the main server gets pulled, the community can take over.
Well even if it’s offline it can “die” for me since we are talking about having a game that I can play all the time, and being offline usually means it has an end which I can only reach so many times before it gets boring.
In theory that’s what roguelikes or dungeon crawlers are for, but they either try too hard to be complex or give no time to idle/rest for a while (to not lose the flow of the battle), also roguelikes sort of make me feel uneasy because even if you can play like a god, it’s the RNG that decides if you have a chance at winning or not.
Online games can die in that way as well, so I don’t really see your argument. If it’s continued updates - then single-player (or self hosted) games can still get those (just as they can be pulled for online-only ones).
If it’s other players that keep you going - then look to games which support LAN or self-hosted servers. Then at least when the main server gets pulled, the community can take over.