• Scrubbles@poptalk.scrubbles.tech
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    21
    ·
    16 days ago

    If massive universe sums like that were technically feasible all of the other studios would have done it. They were overly ambitious and didn’t understand the limits

    • Maalus@lemmy.world
      link
      fedilink
      English
      arrow-up
      29
      arrow-down
      1
      ·
      15 days ago

      I mean Elite Dangerous is right there, finished, playable and fun.

      • Player2@lemm.ee
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        15 days ago

        And it first released a decade ago already (in a couple months)

          • mipadaitu@lemmy.world
            link
            fedilink
            English
            arrow-up
            7
            arrow-down
            1
            ·
            15 days ago

            Nope, it’s real time travel with no FTL. The reason it’s “finished” is that it takes hundreds of real life years to get anywhere, so they have plenty of time to populate the world’s before the first players arrive.

        • Maalus@lemmy.world
          link
          fedilink
          English
          arrow-up
          8
          arrow-down
          2
          ·
          15 days ago

          Yeaaah, but they pulled the exact same thing Star Citizen did initially. They overpromised and underdelivered heavily. It took them years to get where it is now.

    • Scolding7300@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      15 days ago

      In terms of immersion I think they’ve done a great job. Played during a free weekend. But they need to aim for a gameplay loop, polish, and release. Not this feature creep mentality