I’ve long wanted to encapsulate these thoughts on contemporary safe spots. Sadly, this issue is terribly unimportant, and who the hell plays EVE in 2024, am I right? But the fire burns inside me nonetheless. And now it burns inside you as well. Bobspeed, Capsuleer.

  • minimalfootprint@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    12
    ·
    edit-2
    28 days ago

    In EVE everything within 1000km is on the same “grid”. within a solar system you can only warp to known locations. That includes locations that were manually saved or celestial objects like moons and planets.

    That means when someone warps to a moon, they can see anyone who warped to that moon, since they are on the same grid.

    A safe spot is a location that isn’t on the same grid as a known location. You can still be scanned down by someone, but there are ways to know about it.

    Edit: Its been a while and I’m no expert, so anyone feel free to correct me.

    • Coelacanth@feddit.nu
      link
      fedilink
      English
      arrow-up
      10
      ·
      28 days ago

      While you’re not wrong about the grid, safe spots like the ones discussed in the video are generally more about being not off-grid but also outside the range of the Directional Scanner (14.3 AU). These safe spots can only be found via Combat Scanner Probes.

      That being said, closer off-grid bookmarks also have their uses, but wouldn’t generally be labeled “safe spots”. At least that’s how I went about it years ago, I am also on a very extended break.

    • Noodle07@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      28 days ago

      Yup that’s it, someone has to actively scan you down to reach you in a safe spot making you safe from anyone who don’t have a scanner, also you can see if someone is scanning you inside your safe spot

    • Bahnd Rollard@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      28 days ago

      EvE expert here, in addition to this, safe spots are created by warping between two points and using the “save bookmark” feature to drop a pin mid-warp. You then turn the ship around to warp to the empty location you saved. Making multiple safe spots and warping between them will drag you away from common warp vectors and celestial object allowing for some truly remote locations. This is important for being able to run and hide until your aggression or log-off timers expire (without a cloaking device).

      Back in the day there were exploits that would allow people to throw themselves more than ~14 AU away from objects you could warp to and make safe spots. Most of these have been removed from the game but the ones that remain are golden tactical tools for Fleet Commanders and are worth a ton to keep secret.