With multiple Unreal-powered projects in development, we're entering the next chapter of the franchise and changing the recipe for how we make Halo games. J...
Yeah those animations look like shit. Something that came out of a Steam shovelware UE5 stock asset dump game like one of those countless jumpscare clone games.
It looks so unprofessionally rigid, jank and lazy.
It looked a bit off at full speed. Slowing it down (to 50%, 20%, then 10%), that really shows how clunky it is. Especially for a cinematic demo like this.
I do like the new energy sword so far
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I feel like I’m being needlessly nitpicky but the animation of chief brandishing the energy sword at the end looks so clunky and awkward.
though generally speaking, the visuals are tight.
Yeah those animations look like shit. Something that came out of a Steam shovelware UE5 stock asset dump game like one of those countless jumpscare clone games.
It looks so unprofessionally rigid, jank and lazy.
It looked a bit off at full speed. Slowing it down (to 50%, 20%, then 10%), that really shows how clunky it is. Especially for a cinematic demo like this.
I someone that has not played halo before I was wondering if the beer belly energy was supposed to be part of the character.