I played with Unity a bit and have a pretty fleshed out game idea. I can do the dev side on my own with placeholder assets when I finally have the time to sit down and do it, but there’s no way I’m doing Unity after the way they treated their customers. Same with Unreal because of my distaste for Epic.
I played with Unity a bit and have a pretty fleshed out game idea. I can do the dev side on my own with placeholder assets when I finally have the time to sit down and do it, but there’s no way I’m doing Unity after the way they treated their customers. Same with Unreal because of my distaste for Epic.
If you haven’t heard of it, try giving Godot a go.
I did a little before I got busy. It seems alright for my needs. Thanks!