It’s a Bethesda game. The stuff that works about their games works here. Looting is fun. Exploring is fun. The gun play this time around is actually pretty enjoyable. The skill tree is really interesting. It’s not just 10% more this and 5 more that but a lot of actual fun new perks. The handcrafted missions are usually pretty interesting and fun. The ship builder is awesome.
Flawed:
The procedural generation should affect more things. After exploring countless of planets I’ve come across the same structure dozens of time. Oh there’s the room I go into to turn off the turrets. They should have made these structures modular like the ship builder and generated them.
Conversations while improved still have that weird stare in your face. It’s tough to see this after how good cyberpunk conversations were.
Bad:
Caves fucking blow. They’re dark, easy to get lost in and I don’t think I’ve found anything interesting outside of missions.
I guess my first question is…why lie? Scroll through the page. Literally every single perk is some type of X% better at Y. The only ones that are not give some type of small ability that also just manipulates existing stats (like lifesteal just giving 10% health per kill) OR allows you to craft things.
Every single one does that. Like I tried to see it from your POV first.
I said “not just” implying that there are still some. There’s tons of new abilities to unlock though and for my money I found them interesting. The booster pack, combat slide, lighting enemies on fire when using the booster pack, health regeneration, controlling NPCs, high jumps, detailed stealth meter, steal equipped weapons, bribery, eliminate unused keys during picking, hover and slow time. I’m sure there’s more than that but you get the gist.
Good:
It’s a Bethesda game. The stuff that works about their games works here. Looting is fun. Exploring is fun. The gun play this time around is actually pretty enjoyable. The skill tree is really interesting. It’s not just 10% more this and 5 more that but a lot of actual fun new perks. The handcrafted missions are usually pretty interesting and fun. The ship builder is awesome.
Flawed:
The procedural generation should affect more things. After exploring countless of planets I’ve come across the same structure dozens of time. Oh there’s the room I go into to turn off the turrets. They should have made these structures modular like the ship builder and generated them.
Conversations while improved still have that weird stare in your face. It’s tough to see this after how good cyberpunk conversations were.
Bad:
Caves fucking blow. They’re dark, easy to get lost in and I don’t think I’ve found anything interesting outside of missions.
“The skill tree is really interesting. It’s not just 10% more this and 5 more that but a lot of actual fun new perks.”
https://gamerant.com/starfield-all-skills-explained/
I guess my first question is…why lie? Scroll through the page. Literally every single perk is some type of X% better at Y. The only ones that are not give some type of small ability that also just manipulates existing stats (like lifesteal just giving 10% health per kill) OR allows you to craft things.
Every single one does that. Like I tried to see it from your POV first.
I said “not just” implying that there are still some. There’s tons of new abilities to unlock though and for my money I found them interesting. The booster pack, combat slide, lighting enemies on fire when using the booster pack, health regeneration, controlling NPCs, high jumps, detailed stealth meter, steal equipped weapons, bribery, eliminate unused keys during picking, hover and slow time. I’m sure there’s more than that but you get the gist.