• Carighan Maconar@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    20 days ago

    Hrm, is it narrative-driven like the page claims? Or is it a roguelike? Because this sounds interesting, but not if it doesn’t have a proper story with a proper ending and all.

    • decerian@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      ·
      20 days ago

      I feel like you can do both these days, can’t you? Hades was one of the first to break this ground.

      • Carighan Maconar@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        1
        ·
        20 days ago

        Yeah but it’s also been the only one I’ve seen pull it off since then. Everyone else just doesn’t really do a story, just some loose lore.

        • glimse@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          20 days ago

          I feel like Cobalt Core did it pretty well for an indie game…not nearly on the same level as Hades but each win unlocks a memory from a character and the story is slowly revealed. Once you see all the memories, you get a final mission (that I will not spoil here). Narrative elements progress during runs, too.

          It’s kinda just lore like you describe so I might be giving it too much credit but I really liked the way it unfolds and wasn’t expecting the “twists” as you find out the real motivations of each crew mate. It’s also a really fun game

  • clearedtoland@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    19 days ago

    Love that the art style reminds me of a grown-up version of Rugrats. Looks interesting and fun. I’ll have to wishlist it for the current price.