• MajinBlayze@lemmy.world
      link
      fedilink
      arrow-up
      20
      ·
      edit-2
      3 months ago

      Ah, thanks.

      For anyone coming later, the first half of the video is superfluous to the meme, start at 3:18. I agree with the video’s interpretation of the first ruling, that that would be a reasonable use of a ready action.

      Otherwise, yeah, the meme is spot on.

      • jounniy@ttrpg.networkOP
        link
        fedilink
        arrow-up
        2
        ·
        2 months ago

        As I said elsewhere, casting a spell and holding it uses visible components the hobgoblin could react to.

        • MajinBlayze@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          edit-2
          2 months ago

          That isn’t how I interpret the ready action. And yeah, there should be a save of some sort even if it isn’t RAW, but I think I’d allow it out at my table, it’s creative and fun.

          Edit: I reread the rule, there is language for precasting the spell. I stil thinkl it’d be more fun to find a way to hide it, like a stealth check or similar.

          Either way, the fact that casting a spell is an action isn’t really a problem here

          • jounniy@ttrpg.networkOP
            link
            fedilink
            arrow-up
            2
            ·
            2 months ago

            Far as I think about it, if one wants to hide a spell, they should pick up the subtle spell-metamagic. Making every caster able to do what is supposed to be a special ability (on par with doubling the range/duration of a spell) cheapens the ability and makes casters even stronger than they already are.

      • Cereal Nommer@ttrpg.network
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 months ago

        Hiding the spell and the action it takes are kind of superfluous to the jumping rule that says “[…] each foot you clear on the jump costs a foot of movement.”