Sales on current-gen consoles must’ve not been great

  • UndercoverUlrikHD@programming.dev
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    3 months ago

    I’m somewhat insensitive to it myself but shader compilation stutter is something that is measurable and reproducible so there aren’t any room for arguments around it.

    Other problems, yeah they may be system dependent although something like animation rubber banding I suspect would be the same across systems, though hard to identify if you aren’t experienced.