• kitonthenet@kbin.social
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    1 year ago

    I really appreciate them walking right up to the line of understanding (even going so far as to point out that it’s sweatshop work) and then blowing right past it to say the devs hate your guts. Great work guys!

  • jet@hackertalks.com
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    1 year ago

    Of all the things to get upset about, the game leveraged too many studios to produce too many assets is a weird one.

    Luckily for that poster there’s a bunch of indie games where the end credit screen is barely one full page. He has lots of people he can support instead of going with Bethesda and their contracted studios.

    • all-knight-party@kbin.cafe
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      1 year ago

      As soon as they opened the post with “why it turned out so awful” I just discounted everything else. We’re not even playing the same game. You could argue that there are parts of it that are designed and executed in such a way that some gamers won’t enjoy it, e.g. lots of loading screens, it’s not a true space sim, performance is lacking, etc.

      But there’s tons of content and variety, the game looks nice, the game plays well both on foot and in the starships (of course the shooting isn’t Destiny, and the ship combat isn’t elite dangerous, but it’s good), it’s an enjoyable product in its own right that is buggy, sure, but not brokenly so.

      That being said this numerically huge involvement of multiple studios has been a thing in AAA development for a decade or more now, and it doesn’t really mean the game is bad on its own. I do think it’s a problem with scale and visual fidelity of these games hitting a point where this sort of outsourced collaboration is necessary to hit the development time frames these companies expect, but that’s just a sign that they should scale down and get more humble and “locally grown”, though we all know capitalism won’t abide by that and neither will the paying average gamer who can still somehow look at modern AAA titles and say they look bland or all right at times even though the fidelity is absolutely nuts.

    • amio@kbin.social
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      1 year ago

      No worse than any other BRPG at launch. A lot of people are still let down for other reasons.

      • Vivarevo@sopuli.xyz
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        1 year ago

        ive played nearly all Bethesda games at launch. This one has the worst aesthetical feel. Inconsistent npc facial animations. All the apparel and spacesuits are ugly as heck.

        Id argue 4chan is right here. Outsourcing has its downsides in design.

        Btw. If you use the mod to turn off color filters the game starts to feel very dark, but with filters even shadows are colored. Inconsistent outcomes fixed with filters? To make it look more uniform around a planet etc. I do know about atmosphere colors, but atmosphere doesn’t color the darkness.

        • amio@kbin.social
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          1 year ago

          It’s funny you should say it, because I had the same first impression. “How did you make it drearier than several actual nuclear post-apocalyptic wastelands??”