• mrsgreenpotato@discuss.tchncs.de
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    1 year ago

    Just your daily reminder that open source alternatives exist, most notably Godot. Free of worries about any fees, let’s support and build ourselves a better future.

    • Hydroel@lemmy.world
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      1 year ago

      Depending on the complexity of your game or project, it may be very expensive to switch engines.

      • mrsgreenpotato@discuss.tchncs.de
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        1 year ago

        I know, it’s not a perfect solution for everyone. Maybe not this game, not the next, but somewhere down the road we can all meet on the Godot forum. I am just a hobbyist gamedev, so there’s no pressure on me and I can switch on a whim, and there’s many people of the same sort. The more join the forces, the better the engine will get and more professional studios will join in. The circle keeps on circling.

      • nous@programming.dev
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        1 year ago

        Staying on unity might also be very expensive depending on how all this resolves. Switching might be a cheaper option and worth at least looking at.

        • ThunderingJerboa@kbin.social
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          1 year ago

          Unlikely. Switching can take months to years to do, its just unrealistic to switch engines for a game already deep in production. Its an option to switch engines when you are working on a new title but having to rebuild the foundations of your game all over again is probably not worth it, when the time you are wasting doing that can just be invested on working a new project.