Showed this to a knowledgable friend and he said that the additional depth visible in the benchmark trailer comparison screenshot must have been achieved with more use of ambient occlusion and sub-surface scattering shaders. This could mean that the hardware requirements could increase🤔
Showed this to a knowledgable friend and he said that the additional depth visible in the benchmark trailer comparison screenshot must have been achieved with more use of ambient occlusion and sub-surface scattering shaders. This could mean that the hardware requirements could increase🤔