• shiveyarbles@beehaw.org
    link
    fedilink
    arrow-up
    0
    ·
    1 year ago

    Roblox is what Meta vr aspired to be. It’s kids socializing, creating things, selling them, playing with each other, playing against each other. The user created content can be quite good, my 13 year old always goes back to Roblox like he used to with Minecraft.

    • Takatakatakatakatak@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      I am having a really hard time being supportive of my daughter’s use of Roblox.

      We supervise reasonably closely so I’m not overly concerned about it from a child safety point of view even though the platform has a long history of not being a particularly safe online space.

      The part that I’m worried about is that 99% of the content seems totally and utterly pointless. Most games have zero objectives and just centre on some stupid novelty game mechanic: oh, your neck gets longer, or you can be a wolf. What do we do now? Oh, we just walk around. We’re a wolf.

      There’s nothing to achieve, there’s no skill involved, no mastery of a game mechanic. It just seems completely without value to me. I’m stuck questioning if I’m just out of touch or if I should try and guide her towards taking on something a little more challenging.

      The only part I like is that she plays with her school friends on the platform - they use external voice comms and just kind of hang out…I just wish they would do the same thing on a game that would challenge them in some way.