Title mostly describes how I’m feeling now.
When I was younger, my main worry when deciding what game to buy and play next was that the game wouldn’t be able to keep me entertained until I can buy another game.
Now I have a backlog of almost 100 games that I own and haven’t played yet (although some come from bundles, not all are worth playing). My new concern when I’m playing a game is whether or not the time I put into the game is well spent.
I used to really like the idea of games where it would take me 100s of hours to get to 100% completion, but now I tend to almost avoid playing them entirely even if I know I don’t care about completion anymore.
I don’t think I’m alone in this, but what I’m really wondering is if this is a result of getting older? Or is it because the gaming space itself has changed?
Yeah, there’s a happy medium.
For example, Elden Ring is a great game, except for the fact that it just drags on for SOOO long. I’m convinced that both Faram Azula and Mountaintops of the Giant were meant to be completely separate from the main sequence, much like Haligtree or Moghwyn Dynasty is. Then they just shoved them onto the end to pad time.
Yeah but that was really the point of Elden Ring IMO. They were showing what they were capable of with a few hundred employees and they showed that amazingly. Also I don’t think that they just shoved them onto the ending considering the whole point of the ending is to burn the tree down and going to those endgame places to finish what you started. Haligtree and Moghwyn Dynasty are secret areas that you have to figure out how to get to. I think they did an amazing job with the lore and the length of the game.
Also, I 100% it on steam and only had 100 hours.
It is a very good game for sure. That doesn’t mean I can’t criticize its flaws of course. The balance in latter sections was just not that good.
That’s fair, I raged hard on some of the last bosses but got through it eventually. But yeah I agree with you, balance on latter sections isn’t great
As a dad of two young kids, I am 100% with you.
Best example for me: Zelda Tears of the Kingdom.
I loved the first game but I had significantly more spare time back then. I picked up TOTK on day 1 but I just couldn’t connect with it because it’s too big. The map is too big, there’s just too many options it overwhelms me now. I maybe can spend one or two hours a day playing and I really enjoy it now if the game just takes me by the hand and guides me. These massive open world games are not for me any more I’m afraid.
If you’re enjoying yourself while you play, then the time was well spent. Like you said, try to remember that nobody is making you play every game you start to 100% completion, that’s an entirely self-imposed rule.
That said, for me personally, the length of a game is generally irrelevant to whether or not I will enjoy that game. If I enjoy a game, I enjoy that game. If it’s long, it’s long. If not, cool.
The big thing for me is that if I play narrative-focused games like immersive sims, I want to dive deep into those worlds, and that takes a certain amount of brain energy.
Welcome to the Patient Gamers world. Now that I’m in my late 30s with responsibilities, I’ll take a short linear game (e.g. Mafia Definitive Edition) with a compelling story over long, repetitive games (e.g. Assassin’s Creed). Quality over quantity for me. Since I don’t have a lot of time, I want to spend some quality time with the game.
I think you’ve nailed it by outlining the worry of kids without an income of their own - if you can’t buy what you want whenever, game length is a plus, but when you’ve got disposable income, summer sales, the odd free game, and new good titles coming out all the time, brevity’s more valuable than each game being a forever-game.
forever-game
I have sworn off of these. Destiny 2 was a soul sucking time sink. My entire life had to revolve around it or else I would miss content in the game. That’s great for the people who enjoy that, but it’s just not for me anymore. Like OP, I really just want games with concise stories that end when they should.
Yes. Also, I don’t need a game to drive engagement. I don’t need (or want) some tangible reward for playing every day. I don’t want to compete with anyone - I mean I can enjoy pvp in some games, but I want success to be purely based on skill, not who has collected the most kills to buy specialized pvp gear without which someone can’t even compete.
If I have to grind to earn “fun,” I’m out. Some games can be fun to grind. I’ll play Diablo just to watch destruction fill my screen. But for example around the time WoW added daily quests, I realized I had to be done with the game. I loved Team Fortress and every few years I’d reinstall it and play some more, but now there are rewards and stuff that changes the balance of the game making it “impure.” If the game isn’t fun to play without earning rewards that unbalance the game in your favor, is not worth playing at all.
I’m “in the middle” of Horizon: Forbidden West. Then Jedi Survivor (or whichever the new one is) came out and other responsibilities ate into my time and now I don’t remember where I am, what I was doing, and I frankly barely remember how to even play.
I enjoy the games. There is so much to do and the worlds are so large. They are well written, the voice acting is great. But I just don’t have time to engage with it all. And heck I don’t have to experience every iota of content, but I have to grind all the systems to become capable of finishing the game and I just can’t.