I don’t entirely subscribe to the first paragraph – I’ve never worked at a place so dear to me that spurred me to spend time thinking about its architecture (beyond the usual rants). Other than that, spot on
I don’t entirely subscribe to the first paragraph – I’ve never worked at a place so dear to me that spurred me to spend time thinking about its architecture (beyond the usual rants). Other than that, spot on
Good code is code that’s easy to delete.
I’m not a game dev, but it’s got a reputation for being more of a software engineering shit show than other software industries, which your story only reinforces.
This is why there’s nothing more permanent than a temporary fix.