I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • Ghostalmedia@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Love - auto health or shield regen. When I first experienced that in Halo it made me instantly hate other games that didn’t have some form of that mechanic.

    I hate managing health inventory items. It breaks gameplay flow with tedious bullshit that isn’t nearly as fun as focusing on the a combat mechanic.

    • papabobolious@feddit.nu
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      I’m exactly the opposite. I feel like regeneration makes avoiding damage feel trivial and doesn’t reward you for playing well.

      • TheRoarer@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        You also have to wait around hiding to heal INSTEAD of playing the game. Same thing with reloading. That’s why doom 2016 and eternal so good.

    • magic_lobster_party@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Auto health makes the game oriented around taking as much cover as possible. You just pop out, shoot, and then jump back to hiding again.

      The newer Doom games for example uses limited health to force you be that cool action hero who is participating in the action. Health is regained by killing enemies. If they had regen the player would just be back to hiding behind covers like cowards.