I left the headline like the original, but I see this as a massive win for Apple. The device is ridiculously expensive, isn’t even on sale yet and already has 150 apps specifically designed for that.

If Google did this, it wouldn’t even get 150 dedicated apps even years after launch (and the guaranteed demise of it) and even if it was something super cheap like being made of fucking cardboard.

This is something that as an Android user I envy a lot from the Apple ecosystem.

Apple: this is a new feature => devs implement them in their apps the very next day even if it launches officially in 6 months.

Google: this is a new feature => devs ignore it, apps start to support it after 5-6 Android versions

  • IWantToFuckSpez@kbin.social
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    10 months ago

    I’m pretty sure they priced it that high on purpose. They only want devs and enthusiastic
    early adopters to buy this thing. Since currently it has no use case for the average user. Apple is probably afraid that if people buy it now and then realize that they don’t see any use for VR in their life they will never buy a VR product again and Apple will have lost that customer forever. Apple hasn’t found the killer app for the mainstream use case for this product yet and thus they are putting it in the hands of the third party developers.

    We also seen it happening with other headsets. Lots of people bought a Quest 2 during the corona pandemic, which triggered the Zuck to invest heavily in the meta verse, and now they are collecting dust and nobody visits facebook’s meta verse . The average consumer doesn’t want to strap on a clunky headset just for games or porn.

    • jarfil@beehaw.org
      link
      fedilink
      arrow-up
      1
      ·
      10 months ago

      This is AR, not VR.

      What they’re probably trying to avoid is another Google Glass situation, and are in line with HoloLens 2 pricing.