Seems like they tried to grow the company waaaaaaaaay too fast (practically doubled their number of employees since TW3 was released).
Obviously this sucks, but it’s good that they’re not unceremoniously dropping people with zero notice (looking at you, Activision). Doubt we can expect an environment where gamedev layoffs suddenly disappear, but people actually getting advanced warning about this stuff would be a huge improvement on the industry’s norms.
So the half-cocked product release strategy doesn’t work and its time to punish labor for the mistakes of executives.
“punish labor” 😂
They’ll find new jobs. Companies have no loyalty to employees and employees have no loyalty to companies. Nobody is in it for love. They got paychecks, now they’ll find someone else to give them paychecks. It’s transactional.
Do you think that being laid off is a good thing?
The employees are suffering the negative consequences of the leadership’s piss-poor decisionmaking, that was their point. Leadership hasn’t seen any turnover or resignations, to my knowledge.
Is it so wrong in your mind to expect a little personal responsibility? Or do you find it just that leadership can fuck up consequence-free and shitcan others for their failures?
If that’s how you’d run your company, I’d run the other way as both a worker and a consumer.
I’ve been laid off. It sucks, but you find a new job, and in the tech world that usually comes with a pay bump.
I’m not saying it’s murder, or some other event people don’t recover from. We both agree it’s a bad thing. And we both agree it’s a bad thing happening to the wrong people, based on who fucked up, right?
That’s all the person you initially replied to is saying. It’s an injustice, even though it’s not a crime. It’s a minor form of class warfare, where the wealthy fuck up and leave the working class holding the bag.
Well that’s the thing, I don’t really consider it injustice. I consider it as something that sucks, but things that suck happen. It’s just kind of part of life. You get past it. I guess that’s my view.
Like a farmer experiencing a drought. That’s not injustice, it just sucks.
Layoffs aren’t the laws of physics, my guy. This isn’t a bird randomly shitting on your hand, this is a decision made by people to fire exclusively people who were not at fault for the reasons they needed to do layoffs to begin with.
It’s a choice, that’s why it’s injustice.
It’s exactly that. There’s no one person, no group of people, that can control a market. It’s a force, an abstract concept at this point. Any thoughts that it can be controlled is hubris or naivety.
Like the leadership that forced a release of an unfinished game? Doubt.
lol since when have business “leaders” ever had to face consequences of their own idiotic decisions?
Management types are often power-tripping narcissistic idiots who’ll make dumb-as-fuck decisions, and when things go to shit they’ll just fire the people doing the actual work and congratulate themselves on being such savvy businesspeople
Yeah, management positions are often filled by people who:
A) Want to get a higher paying job and don’t care about the product or the industry necessarily (MBA-circlejerk types).
B) Are Devs/Artists/Creatives that wanted increased compensation, and the only way up was as a manager where they have less aptitude.
Executive staff needs to better integrate management as “servant leaders” within teams, and compensate EVERYONE better
And C) literal psychopaths.
Our current economic system was essentially designed to elevate the worst of humanity to the most powerful positions, which is why modern industrial society is more or less fucked. What’s going on right now is sociopathic executives are bleeding the world dry as fast as they can before things collapse due to increasing social instability brought on by climate change, hoping to live out their lives in some extremely well defended compound while us plebs die in the billions. And make no mistake, they won’t have any trouble recruiting bootlickers to be their armed guards.
Humanity is fucked.
So, about Cyberpunk 2077: Can you by now buy your own apartments? And do the NPC’s have day-and-night-cycles as well as realistic AI that they give the impression of the most believable city to date?
The game will never be what people wanted (and what was - to some extent - promised). It’s too flawed and unfinished to be fixable through patches.
I still thoroughly enjoyed it (I’m just about to finish my first playthrough at 100+ hours), but the game has to be approached with the understanding that it’s fundamentally flawed. I have no problems with that, Fallout: New Vegas is one of my favourite games so I’m comfortable with the situation and I’m used to fixing problems myself through mods (yes, even on a first playthrough).
The best comparison I can think of is Vampire the Masquerade: Bloodlines (though perhaps that game is now too old to be a relevant example). You can’t play it expecting a finished, polished product, but it’s still worthwhile and the good parts are really good.
I just wanted to express I’m very thankful for this comment.
It caused me to buy and play Bloodlines and it’s been fantastic.
That makes me really happy to hear! It’s pretty much the definition of a “flawed gem” in gaming, it’s easy to see why it’s become a cult classic.
Where did you buy it, GOG? You, uh… did install the unofficial patch, right?
Yes, Gog, thankfully there’s a lot of hints on the internet recommending the full unofficial patch. And it’s great to see how there’s still updates coming in every few months.
I actually have some opinions on the Plus Patch. I want to phrase this really carefully as Wesp5 is a hero for his work and dedication through the years, but he started taking a lot of liberties the last maybe 5-7 years, and the Plus Patch now contains stuff that is more mod than patch/restoration.
It has gotten to the point where I wish there were 3 tiers of unofficial patch, not two. The vanilla patch is only bugfixes, and lots of the stuff added back in the Plus Patch was actually good but just missing due to poor code or not being completely finished but 90% there. I wish there was a patch with just the bugfixes and those most obvious content restorations.
In the Plus Patch as it exists today, though, you have a lot of stuff that was cut for a reason shoehorned in, like unused OST tracks Wesp5 has inserted according to personal taste, or areas (and a quest) that were barely started where he himself filled in the blanks. And even complete mod content that - while they could be argued to be improvements - are alterations to the game according to Wesp5’s vision.
You still need the basic patch to even run the game, of course, otherwise it’s literally unplayable. But these days I recommend the Plus Patch for a second playthrough. Playing as Malkavian is a good enough reason for a second playthrough, anyway.
Isnt that like, a usual part in the game development cycle? I’ve seen news reports like this for over 15 years now. Developer starts with ideas for a new game, small team. Developer starts actual production of game, team grows. Developer realizes how much work there actually is to be done, team grows even further. Game is almost done and in a good state, team starts to shrink since there is no longer enough work for everyone. Part is laid off and part is reassigned to early development of DLC. Game is released, and smaller team is able to do patchwork. Developer starts with idea for new game, cycle repeats.
Perhaps the main reason we havent seen a lot of these news blurbs over the past few years is that A: CDPR is a good punchingbag. Common memory of the target audience hold the bad release of CP2077, so its easy to get back in the habit and haul in these clicks. And B: TripleA game development mas mostly conglomerated into a few big developers/publishers with several teams around the world. That means that when one project winds down, surplus personnel might be easily integrated into a different team that is just winding up. CDPR is one of the few tripleA developers not able to do this (yet).
No, this is not really typical for a large studio. I’ve been in the games industry for 10 years and losing your team every project is a studio killer. No one does this anymore aside from really small indie studios that can’t afford to keep the team together. This is not normal for a studio that knows what it’s doing.