Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen’s new server meshing technology is an old hat? I believe it’s the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even earlier than that. GrieferGames has also put this into practice.
What are you even trying to say?
You acknowledged yourself that the idea is older than whatever Minecraft did, so how exactly did Star Citizen steal anything?
Did Minecraft steal the idea from EVE Online which only had “one” server since the beginning?
Besides, distributed computing is nothing new.
Or are you going to accuse Star Citizen of plagiarizing the idea of using Internet to connect to their servers since someone else also did that before?
There’s plenty of real issues to complain about regarding Start Citizen, you don’t need to invent made up ones. :/
I’m complaining that Star Citizen sells this technology as new and innovative even though it has been around for quite a while. Minecraft is just how I came into contact with this technology. I edited my post to reflect this.