Volunteers from the Stop Killing Games movement looked at over 700 games requiring internet to see how many are playable after support ends. The results are...
You know you bring up a really great point. We’ve finally hit post-scarcity in an industry (information) and look at what it has done to us. Are we really ready for this in other areas yet. Should we use this as a chance to figure out how to integrate such a creation into society such that the next time this happens it doesn’t kill us all.
It also allows the game to revive itself. Those 40 players playing pirated WoW could introduce more people to the game. And at the very least, it allows it be run in the future if ever historians should need access.
Right, and the way licenses work should be illegal. If I purchase something, I should be able to do whatever I want with it, for as long as I choose to. That’s what purchase means.
If I rent/subscribe to something, that only lasts for the duration of my contract.
Sure, I’m not entitled to get things the way I want, but am entitled to get things the way they were advertised. If I buy a game, I should be able to play it even if the publisher shops selling it. They have options on how to handle that, either by releasing the server code so I can self-host it, removing the server bits so I can play offline, or continuing to keep servers online for existing owners.
If I rent/subscribe to something, that only lasts for the duration of my contract.
Just to reinforce your point, if you rent/subscribe to something, the duration should be known at the time. The fact that they can pull the plug at any time without a prior warning is what makes it a scam.
Piracy is essentially a form of archivism. The digital age literally ended scarcity in digital media and these people were like “well that won’t do”.
You know you bring up a really great point. We’ve finally hit post-scarcity in an industry (information) and look at what it has done to us. Are we really ready for this in other areas yet. Should we use this as a chance to figure out how to integrate such a creation into society such that the next time this happens it doesn’t kill us all.
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It also allows the game to revive itself. Those 40 players playing pirated WoW could introduce more people to the game. And at the very least, it allows it be run in the future if ever historians should need access.
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Well, that’s certainly an… Interesting take on someone saying things should be better…
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“You want to purchase something and use it the way you want to? How entitled can you get?”
Right, and the way licenses work should be illegal. If I purchase something, I should be able to do whatever I want with it, for as long as I choose to. That’s what purchase means.
If I rent/subscribe to something, that only lasts for the duration of my contract.
Sure, I’m not entitled to get things the way I want, but am entitled to get things the way they were advertised. If I buy a game, I should be able to play it even if the publisher shops selling it. They have options on how to handle that, either by releasing the server code so I can self-host it, removing the server bits so I can play offline, or continuing to keep servers online for existing owners.
Just to reinforce your point, if you rent/subscribe to something, the duration should be known at the time. The fact that they can pull the plug at any time without a prior warning is what makes it a scam.