I think people largely have stopped buying them, apart from very few exceptions, which is why games like Hyenas get cancelled at the finish line and why we’ve got a graveyard of live services that shut down just this year. Second Extinction didn’t make it out of early access. Rumbleverse didn’t even last one year.
That’s not really relevant. Different teams. FarCry 7 is going to have multiplayer and single-player like the past few have had. They just now are making it a more developed side. It’s a natural progression to success.
They’re different teams, but it’s relevant because, according to this article, this spun out into another live service project after HyperScape quickly died and the Ghost Recon game wasn’t going to recoup its costs. The entire industry is facing a live service reckoning right now; it can only support so many, and making more expensive games like this isn’t panning out.
EDIT: Man, I forgot XDefiant too. If that game isn’t cancelled before it officially hits 1.0, it’ll likely be shut down within 18 months.
I guess maybe look at it this way, if anything they are still looking to recoup the development costs of those games. So why not use that technology in a multiplayer game that’s surely to sell well? Right?
That said they also stated in the article that this multiplayer game has been changing scope throughout its 7-year development. Sadly, this means they are almost certainly in development hell. Hopefully, they find the path through but we’ll see if and what they release.
if anything they are still looking to recoup the development costs of those games. So why not use that technology in a multiplayer game that’s surely to sell well? Right?
But it’s been spun out separately, according to the article…I think we’re talking past each other. Ubisoft and Sega are not the same company, but Hyenas was Sega’s most expensive project ever, and they still found the best decision to be not releasing the game at all, which makes some amount of sense because live service games have recurring costs. Maybe Ubisoft is staring down that barrel right now, as there’s definitely a world where, like with Ghost Recon, a successful franchise’s name won’t carry your live service endeavor to even recouping any costs as opposed to just killing it in the womb and avoiding the sunk cost fallacy.
It is my hope, and it’s possibly the reality, that Ubisoft has discovered that live service games are not guaranteed money printing machines. Then maybe we can get back to an industry that isn’t so intent on destroying itself rather than the semi-dark-age we’re in right now.
You were originally talking about HyperScape, not Hyenas. Technology in a studio is typically shared between projects. So it’s somewhat likely that Ghost Recon, HyperScape, and this FarCry 7 multiplayer game contain some of the same codebase. Certainly not a guarantee but it’s more likely than not.
That said, Wildlands is still up, the sequel did poorly for a number of reasons, pushing out a sequel to a live service game is always risky, especially within a 10-year period. Live service games are expected to be continuously updated. Overwatch 2 is a great example of how to mismanage your well-received live service game. Overall, Ghost Recon Wildlands is still making enough money to keep it afloat. Breakpoint went too far in monetization and overall too fast in title iteration.
Ubisoft, like many giants, isn’t going to give up on GaaS games any time soon. If anything you’ll see more and more. GaaS isn’t how I want to see the future but I don’t see a games industry future without GaaS being fairly dominate. I don’t think anyone sees them as a guaranteed money-printing machine. There are far better and safer investments than games to get money-printing machines. Real estate is a big one. Ubisoft is still a company of artists but equally, those artists are putting money first because we live in a capitalistic society where rent needs to be paid first and foremost.
Overall, though, I don’t see the industry destroying itself. It’s certainly in a squeeze right now simply due to consolidation. The mass layoffs we are seeing are because a bunch of giants have been buying up companies and expanding. Now the major companies have lots of IPs and brands to work with, they are cutting everyone that doesn’t fit the exact future needs of monetizing those IPs. In the grand scheme of things, it’s actually beneficial to the growth of small indie studios. Now that talent is likely to start and contribute to small indie studios. Hopefully with the business knowledge that corporate structures are only good for those on top. Maybe we’ll see the growth of cooperative studios.
You were originally talking about HyperScape, not Hyenas.
You say tomato, I say…it works better when spoken.
Ubisoft, like many giants, isn’t going to give up on GaaS games any time soon.
Like the above, I’m just saying there are only room for so many. Remember how everyone wanted a World of WarCraft? And everyone wanted a Call of Duty? And everyone wanted a League of Legends? And everyone wanted a PUBG? Those games, and like two of their competitors in most cases, are still around, but there just isn’t enough room for more when you’re the Nth battle royale (HyperScape) or extraction shooter (Far Cry). No one can predict the future, and my own biases are informing what I’m taking away from my own observations, but you have a problem where the audience now knows that when you sink money into a live service game, it’s likely dead in a year, and you’re out of pocket $X with nothing to show for it when the servers are gone.
Overall, though, I don’t see the industry destroying itself.
No, it actually is. Not the entire industry but the live service end of it and the games they created. They’re designed with kill switches, self-destruct buttons, or whatever other metaphor you like. They’re burning down the library on their way out the door, which is why, short of YouTube footage, I don’t see how this can be anything other than a semi-dark age for the medium. Semi because plenty of games are not bound to servers or some other form of planned obsolescence, but a lot of high-profile releases most certainly are, and they’ll be lost to time. Meanwhile, games from 30 years prior still live on and can be enjoyed by people who weren’t even born yet when they released.
I’m totally with you on some studios shrinking, other studios forming, and the circle of life continuing. My prediction for the industry was way faster than the reality of things, but I foresaw that studios like TinyBuild, Embracer, Devolver, Anna Purna, and the like would inevitably come to be and grow, because there are games that the big AAA publishers just don’t make anymore, and people still want to play those games.
Fucking hell
Why does everything new coming out have to be a goddamn live service?? Don’t you have a blood dragon 2 to develop Ubisoft??
deleted by creator
I think people largely have stopped buying them, apart from very few exceptions, which is why games like Hyenas get cancelled at the finish line and why we’ve got a graveyard of live services that shut down just this year. Second Extinction didn’t make it out of early access. Rumbleverse didn’t even last one year.
Gaas. Everyone sees other gaas games and decided they want money printing machines too.
Yeah, but this game is in development after HyperScape and that cancelled Ghost Recon multiplayer game.
That’s not really relevant. Different teams. FarCry 7 is going to have multiplayer and single-player like the past few have had. They just now are making it a more developed side. It’s a natural progression to success.
They’re different teams, but it’s relevant because, according to this article, this spun out into another live service project after HyperScape quickly died and the Ghost Recon game wasn’t going to recoup its costs. The entire industry is facing a live service reckoning right now; it can only support so many, and making more expensive games like this isn’t panning out.
EDIT: Man, I forgot XDefiant too. If that game isn’t cancelled before it officially hits 1.0, it’ll likely be shut down within 18 months.
I guess maybe look at it this way, if anything they are still looking to recoup the development costs of those games. So why not use that technology in a multiplayer game that’s surely to sell well? Right?
That said they also stated in the article that this multiplayer game has been changing scope throughout its 7-year development. Sadly, this means they are almost certainly in development hell. Hopefully, they find the path through but we’ll see if and what they release.
But it’s been spun out separately, according to the article…I think we’re talking past each other. Ubisoft and Sega are not the same company, but Hyenas was Sega’s most expensive project ever, and they still found the best decision to be not releasing the game at all, which makes some amount of sense because live service games have recurring costs. Maybe Ubisoft is staring down that barrel right now, as there’s definitely a world where, like with Ghost Recon, a successful franchise’s name won’t carry your live service endeavor to even recouping any costs as opposed to just killing it in the womb and avoiding the sunk cost fallacy.
It is my hope, and it’s possibly the reality, that Ubisoft has discovered that live service games are not guaranteed money printing machines. Then maybe we can get back to an industry that isn’t so intent on destroying itself rather than the semi-dark-age we’re in right now.
You were originally talking about HyperScape, not Hyenas. Technology in a studio is typically shared between projects. So it’s somewhat likely that Ghost Recon, HyperScape, and this FarCry 7 multiplayer game contain some of the same codebase. Certainly not a guarantee but it’s more likely than not.
That said, Wildlands is still up, the sequel did poorly for a number of reasons, pushing out a sequel to a live service game is always risky, especially within a 10-year period. Live service games are expected to be continuously updated. Overwatch 2 is a great example of how to mismanage your well-received live service game. Overall, Ghost Recon Wildlands is still making enough money to keep it afloat. Breakpoint went too far in monetization and overall too fast in title iteration.
Ubisoft, like many giants, isn’t going to give up on GaaS games any time soon. If anything you’ll see more and more. GaaS isn’t how I want to see the future but I don’t see a games industry future without GaaS being fairly dominate. I don’t think anyone sees them as a guaranteed money-printing machine. There are far better and safer investments than games to get money-printing machines. Real estate is a big one. Ubisoft is still a company of artists but equally, those artists are putting money first because we live in a capitalistic society where rent needs to be paid first and foremost.
Overall, though, I don’t see the industry destroying itself. It’s certainly in a squeeze right now simply due to consolidation. The mass layoffs we are seeing are because a bunch of giants have been buying up companies and expanding. Now the major companies have lots of IPs and brands to work with, they are cutting everyone that doesn’t fit the exact future needs of monetizing those IPs. In the grand scheme of things, it’s actually beneficial to the growth of small indie studios. Now that talent is likely to start and contribute to small indie studios. Hopefully with the business knowledge that corporate structures are only good for those on top. Maybe we’ll see the growth of cooperative studios.
You say tomato, I say…it works better when spoken.
Like the above, I’m just saying there are only room for so many. Remember how everyone wanted a World of WarCraft? And everyone wanted a Call of Duty? And everyone wanted a League of Legends? And everyone wanted a PUBG? Those games, and like two of their competitors in most cases, are still around, but there just isn’t enough room for more when you’re the Nth battle royale (HyperScape) or extraction shooter (Far Cry). No one can predict the future, and my own biases are informing what I’m taking away from my own observations, but you have a problem where the audience now knows that when you sink money into a live service game, it’s likely dead in a year, and you’re out of pocket $X with nothing to show for it when the servers are gone.
No, it actually is. Not the entire industry but the live service end of it and the games they created. They’re designed with kill switches, self-destruct buttons, or whatever other metaphor you like. They’re burning down the library on their way out the door, which is why, short of YouTube footage, I don’t see how this can be anything other than a semi-dark age for the medium. Semi because plenty of games are not bound to servers or some other form of planned obsolescence, but a lot of high-profile releases most certainly are, and they’ll be lost to time. Meanwhile, games from 30 years prior still live on and can be enjoyed by people who weren’t even born yet when they released.
I’m totally with you on some studios shrinking, other studios forming, and the circle of life continuing. My prediction for the industry was way faster than the reality of things, but I foresaw that studios like TinyBuild, Embracer, Devolver, Anna Purna, and the like would inevitably come to be and grow, because there are games that the big AAA publishers just don’t make anymore, and people still want to play those games.