Going to start doing daily questions of the day here about misc game development topics. Probably also going to start some over in !game_design@programming.dev as well

For today heres a question about which tools & software you find essential

  • mifuyne@programming.dev
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    1 year ago

    I haven’t started working on a game yet. It’s a near future goal. I hope y’all are okay with me answering this question despite that fact!

    The FOSS ones:

    • Blender for 3D. I’m excited to see what I can do with the geometry nodes (somewhat similar to Houdini’s workflow)
    • Inkscape for 2D/GUI
    • Aseprite for 2D pixel art (I have a game project that mixes 2D and 3D)

    The proprietary ones:

    • RizomUV: Blender covers a lot of ground, but RizomUV is much more fun to use for UV editing
    • Reaper: This is what I’m familiar with and excited to use. It’s been very stable for me as well.
    • Obsidian.md (Free for personal use): I might need to reconsider this one if I ever need to work with one other on a commercial game, but I use this for writing documentations that aren’t tied to code, workflow organization, etc. Use it for a lot of non-dev related stuff too