TL;DR: It’s a co-op roguelike. Drop in, explore the map, survive 3 days and beat a unique boss.

Once you buy it you get access to the complete package, and there are no battle passes or microtransactions to contend with. It can also be played in singleplayer should you wish to stay offline, with enemy health pools that scale down so that it’s not too overwhelming for solo players (although curiously, there are currently no plans to allow players to play in pairs).

  • LainTrain@lemmy.dbzer0.com
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    7 days ago

    Bruh can you try reading my comment before you write some dumbass surface-level already-addressed shit next time?

    It’s not about having to read a guide because souls games aren’t really that hard, it’s about the fact that everything around the boss fight is such a painful slog that it’s not worth the time investment required by slow, boring traversal across generic fantasy environments to get to the boss every time to actually freely experiment and find a strategy that works well naturally, y’know, something that is fun to do in action games, because it’s far more satisfying than copying what some guy on gamefaqs did, and fun is what games are meant to be about, right?

    Look at the hardcore classic God Hand, does it make you navigate some eternal hellfuck boring maze over and over so you can get to being absolutely destroyed by demons, circus clowns and vampire women? No?

    Yeah that’s because it’s a good game that lets you get to the fun part fast.

    I’ll grant that Sekiro is probably the least carbon copy souls instalment, but that is just because the bar for the souls games is so low it’s right down with dinosaur bones, most games change up the gameplay more between sequels than souls games do between it’s series.

    All that endless traversal you do in souls games is really just like a long loading screen for the good stuff and I have better things to do with my time and so should you.