Could you elaborate? How do their healing systems work? What makes them good?
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Do you have a system you like where healing is a good idea? I’m a 3.5 native so I’m kind of used to the philosophy of “the best healing is killing them before you take damage.” But I’m interested in systems design in general and if there’s a particularly good example of doing it better I’d love to learn about it.
I know y’all are talking about like, buying a wish spell, but y’all make it sound like the mom hired a magic gigolo XD
Now you’ve inspired me. I should make a character who’s 1 level in sorcerer, the rest in wizard, and the premise is that they set out to prove everyone wrong that they’re not just going to rely on their inborn talents and they’re ready to do the work!
Really? I actually think it’s one of the strengths of 5e. In 3.5 you just have negative hitpoints down to -10, and that doesn’t scale with level or anything so it’s barely relevant after the first few levels. And it’s nice to not be just DRT when you get downed in combat.
sirblastalot@ttrpg.networkto
RPGMemes @ttrpg.network•"I don't want Politics in my Gaming!"
2·6 days agoYou slightly moved the goalposts there. The assertion is not “Everything is making a political statement” it’s “Everything is political.” Your ikea glass reflects your social class, the international relations between where you are and where it was made. It may have been made by an oppressed person in some third world shithole (or even sweden!) It may even be a political statement, like a designer somewhere made it curvy because he thinks people are more likely to buy something with a “feminine” silhouette.
sirblastalot@ttrpg.networkto
RPGMemes @ttrpg.network•Better don’t give martials any weapons and casters no spellcasting then…
18·8 days ago“Selectively simulationist” is a great way to put it. I think everyone falls victim to that from time to time and I’m definitely stealing your turn of phrase.
sirblastalot@ttrpg.networkto
RPGMemes @ttrpg.network•Better don’t give martials any weapons and casters no spellcasting then…
9·8 days agoSpecialization is good, because when everybody in the party is good at one narrow field we all get to take turns doing cool things. If you make a character that’s good at everything, nobody else gets to do anything.
Wow, they really don’t let you have fun in 5e do they?
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•Interesting premises for "Frontier Exploration" games?
2·17 days agoMy current game might be helpful, but it will require a little context to explain and work to adapt to your purposes.
All my games take place in the same world. The last game was a pirate campaign, and, by the end, the players were legendary pirate kings (queens, nonbinary monarchs) that ruled the seas.
That leads to the setup for my current game: Sea travel is impractical and dangerous. A land route to totally-not-asia would be great, but none is currently known, due to a thought-to-be-impassible mountain range between there and here. The Explorers Guild is offering bounties on both a pass through the mountains and a viable charted land route to totally-not-asia. The players (and their rivals!) take a dangerous sailing journey around the mountains, to explore the jungle on the back side of the range and try to find a pass from that angle.
EDIT: They’re incentivized to work with the locals, because pissing them off would make a potential trade route dangerous and therefore worthless.
There are some formats where inventory management becomes interesting again. We tried doing a Hexcrawl earlier this year and there was a lot of interesting gameplay to be had in the risk/reward management of how many supplies they wanted to carry vs how much they wanted to invest in pack animals, limiting their ability to carry loot back, carrying this vs that, guessing how much they’ll use before they can resupply or where future resupplies might be, gambling on whether to press forward and risk running out or turn back, that kind of thing. It’s just the more currently popular adventure structures right now (eg linear or branching narratives) where inventory tracking is superfluous.
You can always just have a penalty to will saves.
sirblastalot@ttrpg.networkto
RPGMemes @ttrpg.network•Auto-Balancing [Dungeons & Dragons]
761·1 month agoI used to only have one (seemingly) female friend, and then that friend transitioned, and I started to worry what it said about me that I only had male friends. Fortunately, a year or two later most of my other friends transitioned in the other direction and balance was restored.
Do you? You’re just casting a spell like magic missile or anything else. Perhaps the credulous fools that wrote it thought it consumed souls, but you don’t care about their ignorant opinions.
Atheist lich that wants to live forever because he doesn’t believe in an afterlife and isn’t bothered by eating souls because he doesn’t believe they exist.
sirblastalot@ttrpg.networkOPto
RPGMemes @ttrpg.network•Reminder to use strong passwords
1·2 months agoDMing you
sirblastalot@ttrpg.networkOPto
RPGMemes @ttrpg.network•Reminder to use strong passwords
2·2 months agoWell, no, not really. If I forget a password I’ve only lost access to the one site, and it’s recoverable. Just an partial failure. Not going to lose everything unless I literally die in which case I don’t care about anything anymore. And no one is going to breach my brain short of tying me to a chair, and that’s not really my threat model.
sirblastalot@ttrpg.networkOPto
RPGMemes @ttrpg.network•Reminder to use strong passwords
21·2 months agoNot recommended. People can and do crib the kinds of things you’re likely to have around you. It can narrow the field of guesses more than you’d think.
sirblastalot@ttrpg.networkOPto
RPGMemes @ttrpg.network•Reminder to use strong passwords
5·2 months agoI guess what I mean is, it’s a single point of failure. Usually an extremely strong one, granted.
A couple thoughts occur: