Yep. “1” is 12:00am on 1-Jan-1900
Numbers less than zero just give a weird error. Between zero and less than one give a nonsense date-formatted non-date.
Yep. “1” is 12:00am on 1-Jan-1900
Numbers less than zero just give a weird error. Between zero and less than one give a nonsense date-formatted non-date.
Might be too late. They changed the policy a few years ago when they introduced mod packs. They didn’t want entire packs to fail if one person pulled their mod, so total deletion was disabled.
Folks can still hide their mods and make new individual downloads impossible, but it’s still there in the background.
(All this is from memory. I hope I’m wrong)
I’ve always maintained that the first was a fine game that was tanked by the price. It was priced to drive gamepass subs, not sell the game. At $35-40, it would have been received much better, imo. Years later, now that it’s more appropriately priced, it seems to be more well-reviewed.
Unfortunately the second is going down the same path. It may take 5+ years for the game to be appreciated to its fullest (assuming no glaring issues), through no fault of the devs.
Which came first, the plant or the seed?
Bungie is a lot like Bioware in that regard: Some real bangers on the resume, but none very recently. It should serve as a reminder that companies don’t make games, people do. If the right people aren’t involved, or too many of the wrong people are, past successes are entirely meaningless.
Yeah, I don’t remember all the details myself, so you’re probably right. I was basically trying to support your thesis that Bethesda getting nasty over mods would be something entirely new and out of character. The only example someone could even try to point to had a bunch of other (better) explanations than “mod bad, Bethesda mad.”
For all their faults, Bethesda may be the most mod-friendly AAA studio out there right now.
I can vaguely recall a single instance where they shut someone down, and that was over re-used audio assets from an older game. That was almost certainly about contractual licensing obligations to voice actors.
Especially with a company that once decided they owned “scrolls” in any video game title.
FH4 and 5 are effectively MMOs. There is plenty to do alone, and the other players can mostly be ignored, but it’s still a shared world.
It’s always amazing to me how consistently it’s in the top 10 best sellers on GOG.
You’d think at some point everybody would have a copy, but month after month it’s in, or near, the top of the list.
Awww, the tiger-coyote thinks he’s a stegosaurus.
I haven’t played the remake, but the original AoM is the only RTS I’ve ever played for more than a game or two. Is the Retold version a real upgrade? Worth the cost of buying again?
Folks pointing out GCN/Wii internet abilities are missing that the experience was awful. Like sure, the guts of broadband were there, but actually playing a game with friends online was way more trouble than it was worth.
So to your point, real online gaming was indeed way behind other consoles (IMHO).
The Future™
41 games played, top 2 make up >80% of play time. Sounds about right.
It’s funny because when he gets that curious/inquisitive look, we say he’s got his mouse face on.
Ha, we did this for one cat and now every time any show comes on with even the smallest bird chirp, she runs to the TV and waits for it to come back.
Nuclear block plus a culture of not feeding the trolls means the only toxic accounts I’ve run across are just a day or two old. Block and move on. The experience can only be as negative as each user lets it be.
Absolutely essential for the full experience in a retro roguelike.
Usually repetitive and boring in 3D.