- 159 Posts
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You are not alone.
I use “m”. Here is how to set the default btw:
git config set --global init.defaultBranch m
copacetic@discuss.tchncs.deto
Programmer Humor@programming.dev•Real hackers roll their own little oneEnglish
10·22 days agoThe book alone is already funny. Their faces though…
Runehammer has a nice video on Timers with some more examples.
copacetic@discuss.tchncs.deOPto
rpg@ttrpg.network•Matt Mercer Won't Be the Dungeon Master in Critical Role Campaign 4Deutsch
47·4 months agoHow do you know? Did you actually read the article or what?? 😉
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•What's your favourite TTRPG for a fantasy setting?English
1·5 months agoSo you’re looking for discussions like: Is Gandalf a wizard, sorcerer, or cleric? Which level are his spells?
Sounds like fun. 😄
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•What's your favourite TTRPG for a fantasy setting?English
21·5 months agoYou cannot really separate setting and system. For example, the D&D system uses Vancian magic. That isn’t how magic works in Lord of the Rings. So you cannot „see Lotr through the lens of the D&D system“.
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•Daggerheart: I expected another Dungeons and Dragons, but found something much, much betterEnglish
4·5 months agoYoutube interview of Mercer about the Hope-Fear mechanic.
I had no chance to try it myself.
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•Daggerheart: I expected another Dungeons and Dragons, but found something much, much betterEnglish
3·5 months agoCompared to Dungeon World, the Hope/Fear counters are a difference.
I’m not sure where they got it from. To me it seems somewhat like Fate points.
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•Daggerheart: I expected another Dungeons and Dragons, but found something much, much betterEnglish
5·5 months agoWhat is PbtA? Well, the Baker’s definition:
“Powered by the Apocalypse” isn’t the name of a kind of game, set of game elements, or even the core design thrust of a coherent movement. (Ha! This last, the least so.) Its use in a game’s trade dress signifies ONLY that the game was inspired by Apocalypse World in a way that the designer considers significant, and that it follows our policy wrt others’ use of our creative work.
Is Daggerheart inspired by Apocalypse World? I think so: Meguey Baker co-authored Apocalypse World and the post-apocalyptic “Motherboard” campaign frame in Daggerheart. I would be surprised if Mercer would not have credited PbtA somewhere. If Darrington Press would like to, Meg and Vincent would probably approve with the “PbtA” stamp.
It doesn’t use the “2d6+stat” role mechanic but that is not essential just like all the other game mechanics.
I’m sorry. This is probably not very helpful. Maybe a more precise answer could be given if you ask how it diverges from “Dungeon World” or some other PbtA game you know.
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•Lawyer: The Critical Role/Daggerheart license IS a scandal... that can be avoided. | The Rules LawyerEnglish
3·5 months agoIt seems to me like all the Youtubers actually agree: This Daggerheart license is not as bad as OGL but there are some parts which raise concerns.
It isn’t a problem for now but imagine a future where someone big (like Hasbro or Disney or…) buys the rights to Daggerheart and wants to extract more money from the IP. Having experienced WotC, the TTRPG community is sensitive about it, so it seems appropriate to demand some more explanation from Darrington Press.
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copacetic@discuss.tchncs.deOPto
rpg@ttrpg.network•Why Dungeons & Dragons storytelling duo signed with Critical RoleEnglish
2·6 months agoOn a scale of 0 (no clue what they are doing) to 10 (there is a master plan with a hundred steps), how strategic is Critical Role?
My guess would be around 3. This is mostly „seems like a cool idea, let’s do it“ without much of a plan.
copacetic@discuss.tchncs.deOPto
rpg@ttrpg.network•Domain play experiences & lessons learnedEnglish
3·6 months agoIn one word: politics.
Domain-level play is an old term for giving RPG characters political power in the form of ”domains” they control, be those guilds, corporations, or part or all of a sovereign nation. Historically, Dungeons and Dragons campaigns would eventually see the characters having enough wealth and influence to purchase a stronghold, which would give them not only a base of operations but also a parcel of land to see over. Once the characters were officially nobles in this way, a whole new area of storylines could open up, involving courtly intrigue as well as broader politics. At a default level this would insert characters onto a bigger political stage, but it was both possible and for some palatable to start changing the course of politics in the world in which the game took place.
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•How would a wizard protect their research lab or artifact vault?Deutsch
6·7 months agoIt looks like a dingy old library. The librarian is actually a genie using mind-control-illusion on everybody but the wizard.
It is a really busy lab where assistants move stuff and build things 24/7. Everybody as an alarm-switch-gadget.
The Eternal Vault is intended for long term storage: Only creatures can get out. No thing, no gear, no spells. The wizard strips naked whenever he needs to look something up in there.
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•Is miniature acrylic paint different from regular acrylic paint? And other paint Q'sEnglish
4·7 months agoIf you want to watch some videos, I can recommend the Goobertown Hobbies Youtube channel. Here a video on paint pigments and here his Getting Started tutorial.
copacetic@discuss.tchncs.deto
rpg@ttrpg.network•Potentially weird question: if you had to assign a #dnd alignment to the fear of spiders, what would you give it?English
3·7 months ago“Alignment” as in “lawful good” or “chaotic evil”?
I’d say “neutral evil” because the Drow are traditionally “neutral evil” and they tremble under the tyranny of the spider queen, Lolth.


















I have read stories that D&D in the 70s it was normal to have groups of 10-20 people. There were player roles like “mappers” for drawing the map. There was a “caller” who summarized the player moves for the GM.