

It’s the shoestring budget and development timeline that would leave me to believe that they didn’t intend for it to be dependent on clock speeds. It’s the tabletop roots that made me feel like I got the correct encounter rate while 8 times as many would feel wrong.

















I would say it’s “tedium” that sounds unappealing to me at higher encounter rates rather than “punishment”. And it’s not just my personal tastes but also what all of their peers were doing with encounter rates, including Wasteland 1 and 2, which I’m sure you know share a lineage with Fallout.