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Cake day: March 18th, 2024

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  • I like many kinds. Split-screen multiplayer is great; privately hosted servers that work on LAN without a call home are great; both are rare. I know there’s been a resurgence of “boomer shooters” that harken back to the mid to late 90s, and I can appreciate one of those every now and then, but the kind I miss most are the ones that came out of Half-Life, from the late 90s until the 2010s. They typically had a campaign and a deathmatch built out of reused assets from the campaign. Maybe there was co-op to the campaign. Maybe there was capture the flag. Battlefield’s thing is Conquest, and that’s still great. I hunted down a copy of Battlefield 2 and booted up my old copy of Star Wars: Battlefront II (2005) to get my fix lately, lol.


  • Sure, but for every Under Night, there’s a DNF Duel that comes in well under the likes of MK. Even if the trend line is going down for NRS, it’s still consistently high enough to track, and the era post-MK9 has done better than pre-. MK1 was supposed to be the one they supported long-term, like their competitors do, to hone in on that better game, but it misfired. A misfire for MK is still better financially than Street Fighter or Tekken on most good days, and it can be attributed to many things (only new gen hardware, rushed out the door, no advance beta to work on system mechanics, a total misread of the audience’s interest in kameos, etc.), but this wasn’t the one. Rumor has it Injustice 3 is around the corner, and like the Sonic cycle, fans will hope this is the one where they nail it, but I think people keep hoping that because they’re not far off from being able to do so.

    It’s frustrating too, because other than maybe their attitude toward unblockables in their core systems design, they never seem to make the same mistakes twice. I don’t think any WB shakeup has a high chance of improving the NRS situation, but regardless of one, they’d be crazy not to keep a regular release cadence. Their single player and couch multiplayer experiences have been superb, head and shoulders above their competition, for a long time now, and people show up to pay for that. (But I’m grouchy that they replaced the Krypt with the significantly worse Invasions mode.)


  • Of course it is. This is the same scenario as the Age of Empires thing. Most people pick one character that speaks to them most and then stick with it, which has a high chance of being in the main roster, even if you got all the DLC. If you’re only playing on the couch with friends, you’d never even know if any other characters ever came out. Depending on how the game handles it, if you’re playing online against people with the DLC, there might be a problem with going into training mode to figure out how to beat that DLC character; this is a problem that’s trickier to solve than you might think, but devs have been trying to address it lately.

    The developer of this game is a little bit of a mystery, but it smells like it’s composed of the former devs behind Diesel Legacy (which sold for $30 and had no DLC) and Them’s Fightin’ Herds (which sold for $15 and one season of DLC), and that means this team is quite small.



  • To use your analogy, they sold you a car, then you added aftermarket components like a new sound system and a spoiler. 10-12 characters at launch is a complete fighting game. It’s not like they’ve got these characters ready to go. The ones they add, and how they play, come down to feedback on what the game needs most, and the devs almost never have the resources to do all of them, nor will they have the foresight to know that until it’s been in the community’s hands.