

Even that is tricky though, because now you have to program the computer player to take bait. A computer Guile that can tell when you’re blocking and when you’re not could be just about unbeatable, and a human player can’t tell that, so they have to guess. In any case, I think the genre’s single player modes are lacking because we’ve only been taking them seriously for about 15 years. NetherRealm does what they do well, but they could still stand to do a better job of diagetically teaching you through the story mode like you’re saying. SF6 has its RPG mode, which I think is a better idea on paper than it is in how they executed it. RGG is talking a big game about the single player offering in the new Virtua Fighter, and I believe they’ll probably do a great job at it, because if you fork the code for Yakuza, you’re most of the way to a single player Virtua Fighter already; just make the plot something like Blood Sport.
















That’s why SF6 has freak fights, MK has challenge towers and king of the hill, DBFZ has weird random modes on rotation, etc.