Even a good AAA game that doesn’t have always-online shenanigans?
Even a good AAA game that doesn’t have always-online shenanigans?
I’m surprised that folks here were surprised that the people behind those Wolfenstein games would make a good game.
On the plus side, there’s no shortage of fucking video games, and I don’t mean the adult section of Steam.
Because while it’s a tool in one’s tool belt to work smarter, it is obviously not the start and end of where crunch comes from. Nor is it cutting corners.
In an online forum, where you can write a paragraph, the replies you get may or may not pertain to the entire conversation and instead only one part of it. I responded only to the size of the market used to fiddling, and that’s the conversation you and I were having. However, you seem like an extremely unpleasant person, or maybe someone who just had a bad day, so I’m not interested in continuing that conversation.
I would not be shocked to find that people are willing to go back to sub 6800 performance in exchange for something the size of those Android devices. There are tons of 2D and low spec 3D games that are very popular that they would run, and pocket sized handheld x64 machines are a niche to fill to stand out from the Steam Deck.
I definitely don’t consider mobile to be the same market, for what you must find to be obvious reasons. I’m not sure where GOG comes into this discussion at all.
What about someone targeting a handheld spec that actually fits in your pocket? Surely that would be weaker.
PC represents more than half of the market at this point, which we’ve seen in investor reports from the likes of Ubisoft and Capcom, even if many PC players are annoyed by fiddling.
It definitely does, and I’ll second the recommendation, but at least one set of puzzles only really requires the the notepad because they didn’t give you sufficient software tools in game, not because it couldn’t be done well in game.
For as oversaturated as people feel it is, the industry sure hasn’t made one of them that I like or want to play in a long time.
They’re poised to buy themselves out while the share price is low.
I think sometimes they’re just slow, so you may have clicked into the thread before it found out you needed a notification. I’m not an expert though. It’s just a guess based on personal experience.
Speaking for myself, if it’s Epic only, it means I have no assurances as a customer that they’re going to keep letting me play the game on Linux. If I bought Alan Wake II, I’m doing so knowing that they don’t support my operating system and could break compatibility with Wine with any random update. If that happens on Steam, I can reasonably expect a refund if it was previously Verified, and because of the verification system, they also have an incentive not to break compatibility. So if I play Alan Wake II some day, it’ll be because it was a free giveaway on Epic, because I’m not paying for that.
It wasn’t the second they finished the game. It was after working on DLC for months, which was after a 6 year development cycle. That’s not the same as telling Hasbro to fuck off. That’s having the luxury of a war chest that means they can afford to do the less lucrative thing and make whatever is going to keep their talent happiest.
If we’re going to destroy entire competitive scenes over a handful of bad actors, there would be no competitive games ever.
The potential for this project to sink their whole company would come from them being extremely reckless with the ample cash flow they’ve got right now, which this interview says they’re not, and hopefully they mean it. I don’t get the sense they’re trying to build an Immortals of Aveum or a Callisto Protocol.
What backers? Did they say it was kickstarted anywhere? I think they’ve got their own funding sources at this point.
Larian told Hasbro to fuck off for a BG3 DLC and/or sequel
That’s definitely not how I’ve ever seen it framed.
I think Critical Role has an incentive to use their own system, but it’s not one that I’m excited about.
It was worse before the buyout, when Zenimax had an initiative to make everyone make live service games even when it was clearly a bad idea.