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Cake day: March 18th, 2024

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  • I really like seeing the breakdown of what percentage of players have done X, Y, or Z compared to me. When achievements were first implemented, it was the first time developers had real data about how people played their games, and it influenced how games would change after that. I don’t think many people are circumventing them via mods percentage-wise, so they’re mostly a good representation of the sample size’s behavior. I rarely go for all of them, averaging about 35% of achievements per game, but I did just 100% Escape from Ever After not long ago, and part of that was getting all of the achievements in it, which was a fun little extra activity to do in a game I really enjoyed.

    If you really don’t want that record attached to you, you could prioritize playing games from GOG via offline installer, I suppose.







  • Could be, but I didn’t have the patience to see it. If that’s what they wanted me to see, I certainly felt it could have been paced better. You mostly only hear good things about this game, but my friends list on Steam has about a dozen people who stopped playing it around the same time I did. I can’t say why they put it down, as I didn’t poll them, but someone I follow on Giant Bomb had a pretty similar reaction to the front-loaded negativity of this game very recently, so I know it’s not just me.












  • I don’t know the exact contract between these two companies, but often times a publisher like Sony will own the title/world/story and the developer will own the code. Sony is within their legal rights to make a remake of Demon’s Souls (also a Sony exclusive from back in the day), but it seems to have upset FromSoft, and when FromSoft is putting out bangers like Elden Ring, you don’t want them to find a reason to not put their games on your console. Other than Demon’s Souls and Bloodborne, every other modern FromSoft game has a different publisher, whether it’s Bandai-Namco or Activision.