took me a while too, focus on the vertical lines
Ashen44
World’s biggest Monster Hunter fan
- 0 Posts
- 61 Comments
gonna take a couple hundred years to decipher that spellbook
Ashen44@lemmy.catoMicroblog Memes@lemmy.world•In his younger years you could stand my dog in a handstand and play his belly like a bongo and he loved it.English10·1 month agowtf he looks sooooo yellow and smelly (I love him)
Ashen44@lemmy.cato Games@lemmy.world•Over a hundred thousand Dune Awakening players got swallowed by the sandworm | Massively OverpoweredEnglish45·2 months agomassively overpowered is the name of the website lol
Ashen44@lemmy.cato Technology@beehaw.org•VPN firm says it didn’t know customers had lifetime subscriptions, cancels them4·2 months agoI’ve had a nebula subscription for a couple years, and honestly I don’t think the lifetime subscription is worth it. If you can find a deal on a year plan it’s crazy cheap, and I don’t think nebula is big enough to be certain it’ll still be relevant by the time a lifetime plan would pay itself off. Maybe if it got more popular, but its place as a more specialized type of video platform, and especially a subscription based one, makes me a bit doubtful that it’ll grow significantly any time soon.
Ashen44@lemmy.catoMicroblog Memes@lemmy.world•the eternal september and its consequencesEnglish17·2 months ago
there’s actually no fucking way
Ashen44@lemmy.cato Gaming@beehaw.org•Weekly “What are you playing” Thread || Week of April 27th2·2 months agoRecently started up a new terraria world, this time I’m doing the eternity mode from the Fargo’s Souls mod. It’s damn hard…
bad sun event. must be the 24th.
Ashen44@lemmy.cato Gaming@beehaw.org•need advice, how to get good at monster hunterEnglish3·3 months agoAs others have said, the old monster hunter games are best played as a turn based battle. Take the fights slow. Stay safe and watch exactly what the monster does. Only go in for an attack when you know it’s safe. You might time out on a few monsters the first time, but every hunt you will get faster, as you figure out both the monster and your own moveset. The caveat though is you need to make sure you’re paying attention! Just going by feel will get you wrecked and you won’t learn anything doing it. Always be watching and analyzing. You can spend 10 hours throwing yourself at the monster and get 10% better, or you can spend 1 hour learning the monster and get 50% better.
Another thing to be aware of is that these games are capital S Slow. Fights are going to take forever, and that’s only going to get worse when you get into the guild quests, which are intended to be played with 4 person parties. Singleplayer health scaling was not added until World. If you’ve been wailing on a monster and it’s just not going down, don’t get discouraged. As long as you’re doing damage and not getting hit, you’ve got 50 whole minutes to kill the monster. You’ll get it eventually, I promise. Just keep at it and at some point you’ll break through, and the thrill of having conquered what once seemed so impossible will bring you a rush like no other! Good luck, and happy hunting.
Ashen44@lemmy.cato Gaming@beehaw.org•Death Stranding 2 will let you clear bosses without actually defeating themEnglish2·3 months agoIf you mean chapter 14, post Edge Knot City
When you’re taking Lou to the incinerator
You’re right at the end, there’s no more bosses. It’s just a bit of hiking and then a bunch of cutscenes. Then you’re in the epilogue and time rewinds so you can keep playing. Might be a bit of a weird place to start playing again though, as you just boot up the game after so many years just to watch a cutscene or two and then credits roll lol.
If you mean chapter 6, before reaching Edge Knot City
When Deadman takes the baby to recalibrate it
As you can probably guess by the chapter numbers, you are nowhere near the end of the game, sorry. There IS a bossfight, but you only have to do the first section alone, then you reunite and do the actual main fight together.
Ashen44@lemmy.cato Gaming@beehaw.org•Death Stranding 2 will let you clear bosses without actually defeating themEnglish2·3 months agoDefinitely set some time aside to do the final segment. I’m not sure exactly where you are before the end segment, but assuming you’re right before edge knot city you’ve probably got about 4-5 hours left for the main story, if you take your time with it. There’s probably like an hour or two of cutscenes there though and you can absolutely rush the gameplay sections so if you really don’t care about the story you can probably shave that down to under 2 hours. It’s still a commitment though that’s for sure.
Ashen44@lemmy.cato Gaming@beehaw.org•Death Stranding 2 will let you clear bosses without actually defeating them3·3 months agoI 100% agree. Games are about what’s fun, and that differs for everybody. Difficulty selection exists for a reason. My mom LOVES the playstation first party games (god of war, horizon, etc) but she always plays them on story mode. It’s not because she can’t handle any higher difficulties (she’s been gaming since before I was born), she simply doesn’t care about the challenge and just wants to experience the story.
Games are for us to enjoy, and short of cheating in a multiplayer game I don’t really think there’s a wrong way to enjoy them. Opening up more avenues for more people to enjoy them is just a net positive in my opinion.
Ashen44@lemmy.cato Gaming@beehaw.org•Death Stranding 2 will let you clear bosses without actually defeating them15·3 months agoAs a diehard(man) Death Stranding fan, I gotta say the boss fights were easily the worst part of the game. I always turn the difficulty up to maximum when I’m doing a new playthrough because the game just feels more impactful and fun when there’s an actual sense of danger, but it goes straight down to easy mode whenever a boss comes out cause I am not dealing with that lol
While I’ll definitely be doing the bossfights the first time around in DS2 this feature will probably save my future playthroughs. It’s just always nice to see more options for letting players engage with the game in the ways they want to.
According to the wikipedia page for isoamyl acetate, it is both responsible for the banana smell and is the chemical honey bees use to tell other bees to sting, so at least the logic for the post is sound.
It’s hilarious that you say that because I literally just finished 100%ing Control the other day haha! I found it to be the perfect game for stopping and staring because of all the thought put into everything, and how many cool little details and experiences you can have by taking things slowly! I do 100% agree with you though, I wish they were way less aggressive with the enemies spawning. Thankfully when you get tired of it you can just turn on god mode and blast through them, but it’s certainly not an ideal solution.
Unfortunately, it’s an intentional design choice. You can see it in many, many other games too. Fact of the matter is, most players need constant stimulation or they drop off quick, so game designers specifically design their games so you never go without a new event for more than 5 minutes. You can see it especially well in games like Tears of the Kingdom, another game I love that has a godawful encounter system where you can’t go five steps without another enemy ambushing you!
It’s sadly something you aren’t going to escape from as long as you’re playing big budget games, which is doubly sad because big budget game worlds are usually extra fun to explore because they can afford to really flesh out their worlds! That’s why I appreciate games like Monster Hunter (specifically World and Wilds) which solve the issue by giving you those constanr encounters (back to back quests, running into monsters constantly out in the maps) but make it incredibly easy to just not engage and completely ignore them (most monsters not being instantly aggressive, ghillie mantle and skills that make monsters ignore you completely). This at least gives me hope that we can compromise between the stimulation bombardment and the tranquil admiration.
The author talks a lot about the addictiveness of the flow state, and how most players try to achieve thjs state to just stop thinking for a while. I found it interesting what the author said about the teacher trying to get their students to recognize the feeling of games, because that’s exactly what I’ve been trying to do lately to counteract that state of not really taking things in and just passing through the game.
There’s a youtuber named “Any Austin” who really opened my eyes up to this. Now instead of doing the quests and advancing the game, I take my time with games. I actively get annoyed when games don’t give me some quiet time to not play the game, and I really appreciate the beauty of games beyind the gameplay.
I highly recommend everyone to try this out: pick your favourite game, preferably one with an actual game world you can move around in, rather than just a board like balatro, and just sit. Don’t play the game, just find something interesting and stare at it. Think about how it was made, and what purpose does it serve in the game. Keep doing this, just walk around your world and try to appreciate its existence. Stare at the skybox, the grass, the buildings, the mountains.
This has given me both a new appreciation for games, and a way to break free from the endless treadmill of going from one experience to the next, with no thought put into the inbetween. It’s a sort of mindfulness in a way, and something I feel has actively improved my real life rather than just distracted me from it. Now I find myself able to appreciate these small beauties and curiosities everywhere I go.
Ashen44@lemmy.cato Gaming@beehaw.org•Death Stranding 2: On the Beach - Pre-Order Trailer2·4 months agogood god I am so hyped for this game. The story looks so good, the music is on point (hello woodkid?), and I’m loving the new environments we’re being shown! Ironically, the action is the part I’m least interested in since that was my least favourite part of the first game, so I’m worried that they showed so much of it, but hopefully they’ve improved it between games.
It’s kinda funny seeing that sandstorm after Monster Hunter Wilds just released. Where’s my Rey Dau BT? (wait a Monster Hunter - Death Stranding crossover would be peak)
Alas we can only witness their perfect world through our imperfect lenses…